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Suggerimento di Massa: differenze tra le versioni

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(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Mass Suggestion ===


*6°-level Ammaliamento*
''6th-level enchantment''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 60 metri
**Range:** 60 feet


'''Componenti:''' V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
**Components:** V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)


'''Durata:''' 24 ore
**Duration:** 24 hours


You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of azione sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.
You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.


Each target must make a Wisdom tiro salvezza. On a failed save, it pursues the course of azione you described to the best of its ability. The suggested course of azione can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.
Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.


You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.
You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.
Riga 18: Riga 19:
If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.
If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.


*'''At Higher Levels'''*. When you cast this spell using a 7th-level slot incantesimo, the duration is 10 days. When you use an 8th-level slot incantesimo, the duration is 30 days. When you use a 9th-level slot incantesimo, the duration is a year and a day.
'''At Higher Levels'''. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


<!-- Import bulk SRD 5.1 Incantesimi -->
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
<!-- SRD: Spells_batch2 -->

Versione attuale delle 00:08, 10 lug 2026

Mass Suggestion

6th-level enchantment

    • Casting Time:** 1 action
    • Range:** 60 feet
    • Components:** V, M (a snake's tongue and either a bit of honeycomb or a drop of sweet oil)
    • Duration:** 24 hours

You suggest a course of activity (limited to a sentence or two) and magically influence up to twelve creatures of your choice that you can see within range and that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act automatically negates the effect of the spell.

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a group of soldiers give all their money to the first beggar they meet. If the condition isn't met before the spell ends, the activity isn't performed.

If you or any of your companions damage a creature affected by this spell, the spell ends for that creature.

At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.