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Spostare Terra: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1
Etichetta: Rimosso redirect
Popolata da SRD 5.1 IT - Spells_batch2
 
(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Move Earth ===


*6°-level Trasmutazione*
''6th-level transmutation''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 120 metri
**Range:** 120 feet


'''Componenti:''' V, S, M (an iron blade and a small bag containing a mixture of soils-clay, loam, and sand)
**Components:** V, S, M (an iron blade and a small bag containing a mixture of soils-clay, loam, and sand)


'''Durata:''' concentrazione, up to 2 ore
**Duration:** Concentration, up to 2 hours


Choose an area of terrain no larger than 40 metri on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 metri high, raise or lower the square's elevation by up to 20 metri, dig a trench up to 20 metri deep, and so on. It takes 10 minuti for these changes to complete.
Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.


At the end of every 10 minuti you spend concentrating on the spell, you can choose a new area of terrain to affect.
At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.


Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.
Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.
Riga 20: Riga 21:
Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.
Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


<!-- Import bulk SRD 5.1 Incantesimi -->
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
<!-- SRD: Spells_batch2 -->

Versione attuale delle 00:12, 10 lug 2026

Move Earth

6th-level transmutation

    • Casting Time:** 1 action
    • Range:** 120 feet
    • Components:** V, S, M (an iron blade and a small bag containing a mixture of soils-clay, loam, and sand)
    • Duration:** Concentration, up to 2 hours

Choose an area of terrain no larger than 40 feet on a side within range. You can reshape dirt, sand, or clay in the area in any manner you choose for the duration. You can raise or lower the area's elevation, create or fill in a trench, erect or flatten a wall, or form a pillar. The extent of any such changes can't exceed half the area's largest dimension. So, if you affect a 40-foot square, you can create a pillar up to 20 feet high, raise or lower the square's elevation by up to 20 feet, dig a trench up to 20 feet deep, and so on. It takes 10 minutes for these changes to complete.

At the end of every 10 minutes you spend concentrating on the spell, you can choose a new area of terrain to affect.

Because the terrain's transformation occurs slowly, creatures in the area can't usually be trapped or injured by the ground's movement.

This spell can't manipulate natural stone or stone construction. Rocks and structures shift to accommodate the new terrain. If the way you shape the terrain would make a structure unstable, it might collapse.

Similarly, this spell doesn't directly affect plant growth. The moved earth carries any plants along with it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.