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Find the Path: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1
Pubblicato da SRD 5.1
 
(3 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
== Find the Path ==


*6°-level Divinazione*
''6th-level divination''


'''Tempo di Lancio:''' 1 minuto
'''Casting Time:''' 1 minute


'''Gittata:''' Se Stessi
'''Range:''' Self


'''Componenti:''' V, S, M (a set of divinatory tools- such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find)
'''Components:''' V, S, M (a set of divinatory tools- such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find)


'''Durata:''' concentrazione, up to 1 day
'''Duration:''' Concentration, up to 1 day


This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.
This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.
Riga 15: Riga 16:


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 Incantesimi -->

Versione attuale delle 23:52, 9 lug 2026

Find the Path

6th-level divination

Casting Time: 1 minute

Range: Self

Components: V, S, M (a set of divinatory tools- such as bones, ivory sticks, cards, teeth, or carved runes-worth 100 gp and an object from the location you wish to find)

Duration: Concentration, up to 1 day

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn't specific (such as "a green dragon's lair"), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.