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=== Phantom Steed ===


*4°-level Illusione*
''3rd-level illusion (ritual)''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 minute


'''Gittata:''' 120 metri
**Range:** 30 feet


'''Componenti:''' V, S
**Components:** V, S


'''Durata:''' concentrazione, up to 1 minuto
**Duration:** 1 hour


You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom tiro salvezza. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom tiro salvezza or take 4d10 psychic damage. On a successful save, the spell ends.
A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.


*'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.


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Versione attuale delle 23:55, 9 lug 2026

Phantom Steed

3rd-level illusion (ritual)

    • Casting Time:** 1 minute
    • Range:** 30 feet
    • Components:** V, S
    • Duration:** 1 hour

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

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