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Guards and Wards: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1 IT
Etichetta: Rimosso redirect
Pubblicato da SRD 5.1
 
(4 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
*6°-livello Abiurazione*
== Guards and Wards ==


'''Tempo di Lancio:''' 10 minuti
''6th-level abjuration''


'''Gittata:''' Contatto
'''Casting Time:''' 10 minutes


'''Componenti:''' V, S, M (incenso ardente, una piccola quantità di zolfo e olio, una corda annodata, una piccola quantità di sangue di umber hulk e una piccola verga d'argento del valore di almeno 10 mo)
'''Range:''' Touch


'''Durata:''' 24 ore
'''Components:''' V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)


Creai una barriera che protegge fino a 2.500 metri quadri di superficie (un'area di 50 metri quadri, o cento quadrati da 1,5 metri o venticinque quadrati da 3 metri). L'area protetta può essere alta fino a 20 metri e modellata a tuo piacimento. Puoi proteggere più piani di una fortezza dividendo l'area tra di essi, purché tu possa camminare in ogni area contigua mentre lanci l'incantesimo.
'''Duration:''' 24 hours


Quando lanci questo incantesimo, puoi specificare individui che non sono influenzati da nessuno o da tutti gli effetti che scegli. Puoi anche specificare una password che, quando pronunciata ad alta voce, rende chi parla immune a questi effetti.
You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.


''Guardie e barriere'' crea i seguenti effetti all'interno dell'area protetta.
When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.


*'''Corridoi'''*. La nebbia riempie tutti i corridoi protetti, rendendoli pesantemente oscurati. Inoltre, a ogni incrocio o passaggio ramificato che offre una scelta di direzione, c'è una probabilità del 50% che una creatura diversa da te creda di andare nella direzione opposta a quella che sceglie.
''Guards and wards'' creates the following effects within the warded area.


*'''Porte'''*. Tutte le porte nell'area protetta sono magicamente bloccate, come se fossero sigillate da un incantesimo ''serratura arcana''. Inoltre, puoi coprire fino a dieci porte con un'illusione (equivalente alla funzione di oggetto illusorio dell'incantesimo ''illusione minore'') per farle apparire come semplici sezioni di muro.
'''''Corridors'''''. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.


*'''Scale'''*. Le ragnatele riempiono tutte le scale nell'area protetta dall'alto verso il basso, come l'incantesimo ''ragnatela''. Questi fili ricrescono in 10 minuti se vengono bruciati o strappati mentre ''guardie e barriere'' dura.
'''''Doors'''''. All doors in the warded area are magically locked, as if sealed by an ''arcane lock'' spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the ''minor illusion'' spell) to make them appear as plain sections of wall.


*'''Altro Effetto Incantesimo'''*. Puoi collocare la tua scelta di uno dei seguenti effetti magici all'interno dell'area protetta della fortezza.
'''''Stairs'''''. Webs fill all stairs in the warded area from top to bottom, as the ''web'' spell. These strands regrow in 10 minutes if they are burned or torn away while ''guards and wards'' lasts.


* Colloca luci danzanti in quattro corridoi. Puoi designare un semplice programma che le luci ripetono finché ''guardie e barriere'' dura.
'''''Other Spell Effect'''''. You can place your choice of one of the following magical effects within the warded area of the stronghold.
* Colloca bocca magica in due posizioni.
* Colloca nube maleodorante in due posizioni. I vapori appaiono nei luoghi che designi; ritornano entro 10 minuti se dispersi dal vento mentre ''guardie e barriere'' dura.
* Colloca un vento costante in un corridoio o in una stanza.
* Colloca un suggerimento in un luogo. Scegli un'area fino a 5 metri quadri, e qualsiasi creatura che entra o attraversa l'area riceve il suggerimento mentalmente.


L'intera area protetta emana magia. Un ''dissolvi magie'' lanciato su un effetto specifico, se ha successo, rimuove solo quell'effetto.
- Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts.
- Place magic mouth in two locations.
- Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts.
- Place a constant gust of wind in one corridor or room.
- Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.


Puoi creare una struttura permanentemente protetta e sorvegliata lanciando questo incantesimo lì ogni giorno per un anno.
The whole warded area radiates magic. A ''dispel magic'' cast on a specific effect, if successful, removes only that effect.
 
You can create a permanently guarded and warded structure by casting this spell there every day for one year.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}

Versione attuale delle 23:52, 9 lug 2026

Guards and Wards

6th-level abjuration

Casting Time: 10 minutes

Range: Touch

Components: V, S, M (burning incense, a small measure of brimstone and oil, a knotted string, a small amount of umber hulk blood, and a small silver rod worth at least 10 gp)

Duration: 24 hours

You create a ward that protects up to 2,500 square feet of floor space (an area 50 feet square, or one hundred 5-foot squares or twenty-five 10-foot squares). The warded area can be up to 20 feet tall, and shaped as you desire. You can ward several stories of a stronghold by dividing the area among them, as long as you can walk into each contiguous area while you are casting the spell.

When you cast this spell, you can specify individuals that are unaffected by any or all of the effects that you choose. You can also specify a password that, when spoken aloud, makes the speaker immune to these effects.

Guards and wards creates the following effects within the warded area.

Corridors. Fog fills all the warded corridors, making them heavily obscured. In addition, at each intersection or branching passage offering a choice of direction, there is a 50 percent chance that a creature other than you will believe it is going in the opposite direction from the one it chooses.

Doors. All doors in the warded area are magically locked, as if sealed by an arcane lock spell. In addition, you can cover up to ten doors with an illusion (equivalent to the illusory object function of the minor illusion spell) to make them appear as plain sections of wall.

Stairs. Webs fill all stairs in the warded area from top to bottom, as the web spell. These strands regrow in 10 minutes if they are burned or torn away while guards and wards lasts.

Other Spell Effect. You can place your choice of one of the following magical effects within the warded area of the stronghold.

- Place dancing lights in four corridors. You can designate a simple program that the lights repeat as long as guards and wards lasts. - Place magic mouth in two locations. - Place stinking cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while guards and wards lasts. - Place a constant gust of wind in one corridor or room. - Place a suggestion in one location. You select an area of up to 5 feet square, and any creature that enters or passes through the area receives the suggestion mentally.

The whole warded area radiates magic. A dispel magic cast on a specific effect, if successful, removes only that effect.

You can create a permanently guarded and warded structure by casting this spell there every day for one year.