Vai al contenuto

Prismatic Spray: differenze tra le versioni

Da D&D Next.
Nessun oggetto della modifica
Aggiornamento contenuti
 
Riga 1: Riga 1:
### Spruzzo Prismatico
=== Spruzzo Prismatico ===


*7° livello, evocation*
*7° livello, Evocazione*


'''Tempo di Lancio:''' 1 azione
'''Tempo di Lancio:''' 1 azione
Riga 11: Riga 11:
'''Durata:''' Istantanea
'''Durata:''' Istantanea


Eight multicolored rays of light flash from your hand. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, roll a d8 to determine which color ray affects it.
Eight multicolored rays of light flash from your mano. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, tira a d8 to determinare which color ray affects it.


- *'''Red'''*. The bersaglio takes 10d6 danni da fuoco on a failed save, or half as much damage on a successful one.
- *'''Red'''*. The bersaglio prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one.
- *'''Orange'''*. The bersaglio takes 10d6 danni da acido on a failed save, or half as much damage on a successful one.
- *'''Orange'''*. The bersaglio prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one.
- *'''Yellow'''*. The bersaglio takes 10d6 danni da fulmine on a failed save, or half as much damage on a successful one.
- *'''Yellow'''*. The bersaglio prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one.
- *'''Green'''*. The bersaglio takes 10d6 danni da veleno on a failed save, or half as much damage on a successful one.
- *'''Green'''*. The bersaglio prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one.
- *'''Blue'''*. The bersaglio takes 10d6 danni da freddo on a failed save, or half as much damage on a successful one.
- *'''Blue'''*. The bersaglio prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one.
- *'''Indigo'''*. On a failed save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it successfully saves three times, l'incantesimo termina. If it fails its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep track of both until the bersaglio collects three of a kind.
- *'''Indigo'''*. On a fallito save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the bersaglio collects three of a kind.
- *'''Violet'''*. On a failed save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A successful save ends the blindness. If it fails that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.)
- *'''Violet'''*. On a fallito save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.)
- *'''Special'''*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8.
- *'''Special'''*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8.


<!-- it: Prismatic_Spray -->
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione attuale delle 02:36, 4 lug 2026

Spruzzo Prismatico

  • 7° livello, Evocazione*

Tempo di Lancio: 1 azione

Gittata: Personale (60-0,3 m cone)

Componenti: V, S

Durata: Istantanea

Eight multicolored rays of light flash from your mano. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, tira a d8 to determinare which color ray affects it.

- *Red*. The bersaglio prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one. - *Orange*. The bersaglio prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one. - *Yellow*. The bersaglio prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one. - *Green*. The bersaglio prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one. - *Blue*. The bersaglio prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one. - *Indigo*. On a fallito save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the bersaglio collects three of a kind. - *Violet*. On a fallito save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) - *Special*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.