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| (4 versioni intermedie di un altro utente non mostrate) |
| Riga 1: |
Riga 1: |
| ### Disintegrate | | #RINVIA [[Disintegrare]] |
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| *6th-level transmutation*
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| '''Casting Time:''' 1 action
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| '''Range:''' 60 feet
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| '''Components:''' V, S, M (a lodestone and a pinch of dust)
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| '''Duration:''' Instantaneous
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| A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by *wall of force*.
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| A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. The target is disintegrated if this damage leaves it with 0 hit points.
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| A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a *true resurrection* or a *wish* spell.
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| This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot cube portion of it. A magic item is unaffected by this spell.
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| *'''At Higher Levels'''*. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.
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| {{Licenza|versione=5.1}}
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| [[Categoria:Incantesimi]] | |
| [[Categoria:SRD 5.1]]
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