Vai al contenuto

Programmed Illusion: differenze tra le versioni

Da D&D Next.
Traduzione italiana batch 7
Pubblicato da SRD 5.1
 
(4 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
=== Programmed Illusion ===
== Programmed Illusion ==
*6° livello, Illusione*


'''Tempo di Lancio:''' 1 azione
''6th-level illusion''


'''Gittata:''' 37 m
'''Casting Time:''' 1 action


'''Componenti:''' V, S, M (a bit of fleece and jade dust worth at least 25 gp)
'''Range:''' 120 feet


'''Durata:''' Until dispelled
'''Components:''' V, S, M (a bit of fleece and jade dust worth at least 25 gp)


Tu crea an illusion of an oggetto, a creatura, or alcuni other visible phenomenon entro range that activates quando a specific condition occurs. The illusion is imperceptible until then. It must be non più grande di a 9-metro cube, and tu decide quando tu cast the incantesimo how the illusion behaves and what sounds it makes. This scripted performance can last fino a 5 minuti.
'''Duration:''' Until dispelled


When the condition tu specify occurs, the illusion springs in existence and performs in the manner tu described. Once the illusion finishes performing, it scompare and remains dormant for 10 minuti. After this time, the illusion can be activated di nuovo.
You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.


The triggering condition can be as general or as detailed as tu like, though it must be based on visual or audible conditions that occur entro 9 m of the area. For example, tu could crea an illusion of yourself to appare and warn off others who attempt to open a trapped door, or tu could set the illusion to trigger solo quando a creatura says the correct word or phrase.
When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.


Physical interaction with the image reveals it to be an illusion, because things can pass attraverso it. A creatura that uses its azione to examine the image can determine that it is an illusion with a successful Intelligenza (Indagare) check contro tuo CD del tiro salvezza. If a creatura discerns the illusion for what it is, the creatura can see attraverso the image, and qualsiasi noise it makes sounds hollow to the creatura.
The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.
 
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.


{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: Programmed Illusion -->
<!-- it: Programmed Illusion -->

Versione attuale delle 23:48, 9 lug 2026

Programmed Illusion

6th-level illusion

Casting Time: 1 action

Range: 120 feet

Components: V, S, M (a bit of fleece and jade dust worth at least 25 gp)

Duration: Until dispelled

You create an illusion of an object, a creature, or some other visible phenomenon within range that activates when a specific condition occurs. The illusion is imperceptible until then. It must be no larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.

When the condition you specify occurs, the illusion springs into existence and performs in the manner you described. Once the illusion finishes performing, it disappears and remains dormant for 10 minutes. After this time, the illusion can be activated again.

The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door, or you could set the illusion to trigger only when a creature says the correct word or phrase.

Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.