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Shapechange: differenze tra le versioni

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=== Shapechange ===\n''di 9° livello transmutation''\n\n'''Tempo di Lancio:''' 1 azione\n\n'''Gittata:''' Personale\n\n'''Componenti:''' V, S, M (a jade circlet worth at least 1,500 gp, which devi place on your head before you cast the spell)\n\n'''Durata:''' Concentrazione, fino a 1 ora\n\nYou assume the form of a different creatura for the duration. The new form can be of any creatura with a challenge rating equal to your level or lower. The creatura can't be a construct or an undead, and devi have seen the sort of creatura at least once. Tu transform into an average example of that creatura, one without any class levels or the Lancio di [[:Categoria:Incantesimi|incantesimi]] trait.\n\nYour game statistics are replaced by the statistics of the chosen creatura, though you retain your alignment and Intelligenza, Saggezza, and Carisma scores. Tu also retain all of your skill and tiro salvezza proficiencies, in addition to gaining those of the creatura. If the creatura has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creatura's bonus in place of yours. Puoi't use any legendary actions or lair actions of the new form.\n\nYou assume the punti ferita and Colpito Dice of the new form. When you revert to your normal form, you return to the number of punti ferita you had before you transformed. If you revert as a result of dropping to 0 punti ferita, any excess damage carries over to your normal form. As long as the excess damage doesn't reduce your normal form to 0 punti ferita, you aren't knocked privo di sensi.\n\nYou retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. Puoi't use any special senses you have (for example, darkvision) unless your new form also has that sense. Puoi only speak if the creatura can normally speak.\n\nWhen you transform, you choose whether your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines whether it is practical for the new form to wear a piece of equipment, based on the creatura's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.\n\nDuring this spell's duration, puoi use your azione to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more punti ferita than your current one, your punti ferita remain at their current value.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Shapechange -->
=== Shapechange ===
 
*9° livello, Trasmutazione*
 
'''Tempo di Lancio:''' 1 azione
 
'''Gittata:''' Personale
 
'''Componenti:''' V, S, M (a jade circlet worth at least 1,500 gp, which devi place on your testa before you cast the spell)
 
'''Durata:''' Concentrazione, fino a 1 ora
 
Assumi the form of a different creatura per la durata. The new form can be of any creatura with a grado di sfida equal to your level or lower. The creatura can't be a construct or an undead, and devi have seen the sort of creatura at least once. Ti trasformi into an average example of that creatura, one without any class levels or the Spellcasting trait.
 
Your game statistics are replaced by the statistics of the chosen creatura, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. Tu also retain all of your skill and tiro salvezza proficiencies, in addition to gaining those of the creatura. If the creatura has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creatura's bonus in place of yours. Puoi't use any legendary actions or lair actions of the new form.
 
Assumi the punti ferita and Hit Dice of the new form. When you revert to your normal form, you return to the number of punti ferita you had before you transformed. If you revert as a result of dropping to 0 punti ferita, any excess damage carries over to your normal form. As long as the excess damage doesn't ridurre your normal form to 0 punti ferita, you aren't knocked privo di sensi.
 
Tu retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. Puoi't use any special sensi you have (for example, darkvision) a meno che your new form also has that senso. Puoi only speak if the creatura can normally speak.
 
When you transform, you choose se your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines se it is practical for the new form to wear a piece of equipment, based on the creatura's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.
 
During this spell's duration, puoi use your azione to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more punti ferita than your current one, your punti ferita remain at their current value.


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Versione attuale delle 02:37, 4 lug 2026

Shapechange

  • 9° livello, Trasmutazione*

Tempo di Lancio: 1 azione

Gittata: Personale

Componenti: V, S, M (a jade circlet worth at least 1,500 gp, which devi place on your testa before you cast the spell)

Durata: Concentrazione, fino a 1 ora

Assumi the form of a different creatura per la durata. The new form can be of any creatura with a grado di sfida equal to your level or lower. The creatura can't be a construct or an undead, and devi have seen the sort of creatura at least once. Ti trasformi into an average example of that creatura, one without any class levels or the Spellcasting trait.

Your game statistics are replaced by the statistics of the chosen creatura, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. Tu also retain all of your skill and tiro salvezza proficiencies, in addition to gaining those of the creatura. If the creatura has the same proficiency as you and the bonus listed in its statistics is higher than yours, use the creatura's bonus in place of yours. Puoi't use any legendary actions or lair actions of the new form.

Assumi the punti ferita and Hit Dice of the new form. When you revert to your normal form, you return to the number of punti ferita you had before you transformed. If you revert as a result of dropping to 0 punti ferita, any excess damage carries over to your normal form. As long as the excess damage doesn't ridurre your normal form to 0 punti ferita, you aren't knocked privo di sensi.

Tu retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing so. Puoi't use any special sensi you have (for example, darkvision) a meno che your new form also has that senso. Puoi only speak if the creatura can normally speak.

When you transform, you choose se your equipment falls to the ground, merges into the new form, or is worn by it. Worn equipment functions as normal. The GM determines se it is practical for the new form to wear a piece of equipment, based on the creatura's shape and size. Your equipment doesn't change shape or size to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge into your new form. Equipment that merges has no effect in that state.

During this spell's duration, puoi use your azione to assume a different form following the same restrictions and rules for the original form, with one exception: if your new form has more punti ferita than your current one, your punti ferita remain at their current value.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.