Prismatic Spray: differenze tra le versioni
Nessun oggetto della modifica |
Aggiornamento contenuti |
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| (6 versioni intermedie di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
=== | === Spruzzo Prismatico === | ||
*7° livello, Evocazione* | |||
'''Tempo di Lancio:''' 1 azione | |||
'''Gittata:''' Personale (60-0,3 m cone) | |||
'''Componenti:''' V, S | |||
'''Durata:''' Istantanea | |||
Eight multicolored rays of light flash from your mano. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, tira a d8 to determinare which color ray affects it. | |||
- *'''Red'''*. The bersaglio prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one. | |||
- *'''Orange'''*. The bersaglio prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one. | |||
- *'''Yellow'''*. The bersaglio prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one. | |||
- *'''Green'''*. The bersaglio prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one. | |||
- *'''Blue'''*. The bersaglio prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one. | |||
- *'''Indigo'''*. On a fallito save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the bersaglio collects three of a kind. | |||
- *'''Violet'''*. On a fallito save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) | |||
- *'''Special'''*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione attuale delle 02:36, 4 lug 2026
Spruzzo Prismatico
- 7° livello, Evocazione*
Tempo di Lancio: 1 azione
Gittata: Personale (60-0,3 m cone)
Componenti: V, S
Durata: Istantanea
Eight multicolored rays of light flash from your mano. Each ray is a different color and has a different power and purpose. Each creatura in a 60-0,3 m cone must make a tiro salvezza su Destrezza. For each bersaglio, tira a d8 to determinare which color ray affects it.
- *Red*. The bersaglio prende 10d6 danni da fuoco on a fallito save, or half as much damage on a riuscito one. - *Orange*. The bersaglio prende 10d6 danni da acido on a fallito save, or half as much damage on a riuscito one. - *Yellow*. The bersaglio prende 10d6 danni da fulmine on a fallito save, or half as much damage on a riuscito one. - *Green*. The bersaglio prende 10d6 danni da veleno on a fallito save, or half as much damage on a riuscito one. - *Blue*. The bersaglio prende 10d6 danni da freddo on a fallito save, or half as much damage on a riuscito one. - *Indigo*. On a fallito save, the bersaglio is trattenuto. It must then make a tiro salvezza su Costituzione at the end of each of its turns. If it con successo saves three times, l'incantesimo termina. If it fallisce its save three times, it permanently turns to stone and is subjected to the pietrificato condition. The successes and failures don't need to be consecutive; keep seguire of both fino a the bersaglio collects three of a kind. - *Violet*. On a fallito save, the bersaglio is accecato. It must then make a tiro salvezza su Saggezza at the start of your next turn. A riuscito save termina the blindness. If it fallisce that save, the creatura is transported to another plane of existence of the GM's choosing and is no longer accecato. (Typically, a creatura that is on a plane that isn't its home plane is banished home, while other creaturas are usually cast into the Astral or Ethereal planes.) - *Special*. The bersaglio is struck by two rays. Roll twice more, rerolling any 8.