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Black Tentacles: differenze tra le versioni

Da D&D Next.
Redirect a Black Tentacles
Etichetta: Nuovo reindirizzamento
Pubblicato da SRD 5.1
 
(7 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
#RINVIA [[Black Tentacles]]
== Black Tentacles ==
 
''4th-level conjuration''
 
'''Casting Time:''' 1 action
 
'''Range:''' 90 feet
 
'''Components:''' V, S, M (a piece of tentacle from a giant octopus or a giant squid)
 
'''Duration:''' Concentration, up to 1 minute
 
Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
 
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.
 
A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
 
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]

Versione attuale delle 23:48, 9 lug 2026

Black Tentacles

4th-level conjuration

Casting Time: 1 action

Range: 90 feet

Components: V, S, M (a piece of tentacle from a giant octopus or a giant squid)

Duration: Concentration, up to 1 minute

Squirming, ebony tentacles fill a 20-foot square on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.

When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 bludgeoning damage and be restrained by the tentacles until the spell ends. A creature that starts its turn in the area and is already restrained by the tentacles takes 3d6 bludgeoning damage.

A creature restrained by the tentacles can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.