Will-o'-Wisp: differenze tra le versioni
AI |
Pubblicato da SRD 5.1 |
||
| (Una versione intermedia di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
= Will-o'-Wisp = | |||
[[Categoria: | ''Tiny undead, chaotic evil'' | ||
'''Armor Class''' 19 | |||
'''Hit Points''' 22 (9d4) | |||
'''Speed''' 0 ft., fly 50 ft. (hover) | |||
| STR | DEX | CON | INT | WIS | CHA | | |||
|--------|---------|---------|---------|---------|---------| | |||
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | | |||
'''Damage Immunities''' lightning, poison | |||
'''Damage Resistances''' acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | |||
'''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | |||
'''Senses''' darkvision 120 ft., passive Perception 12 | |||
'''Languages''' the languages it knew in life | |||
'''Challenge''' 2 (450 XP) | |||
'''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points. | |||
'''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything. | |||
'''''Incorporeal Movement'''''. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. | |||
'''''Variable Illumination'''''. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action. | |||
###### Actions | |||
'''''Shock'''''. ''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) lightning damage. | |||
'''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell). | |||
[[Categoria:Incantesimi]] | |||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione attuale delle 23:48, 9 lug 2026
Will-o'-Wisp
Tiny undead, chaotic evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Damage Immunities lightning, poison
Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages the languages it knew in life
Challenge 2 (450 XP)
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o'-wisp can't wear or carry anything.
Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
- Actions
Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).