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Symbol: differenze tra le versioni

Da D&D Next.
Import Spells_batch3: Symbol
 
Nessun oggetto della modifica
 
(5 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
### Symbol
=== Symbol ===\n*7° livello, Abiurazione*\n\n'''Tempo di Lancio:''' 1 minuto\n\n'''Gittata:''' Contatto\n\n'''Componenti:''' V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the incantesimo consumes)\n\n'''Durata:''' Until diincantesimoed or triggered\n\nWhen tu cast this incantesimo, tu inscribe a harmful glyph either on a superficie (come a section of pavimento, a muro, or a table) or entro an oggetto that can be closed to conceal the glyph (come a book, a scroll, or a treasure chest). If tu sceglie a superficie, the glyph can cover an area of the superficie non più grande di 10 m in diameter. If tu sceglie an oggetto, that oggetto must remain in its place; if the oggetto is moved più di 10 m from where tu cast this incantesimo, the glyph is broken, and the incantesimo termina senza being triggered.\n\nThe glyph is nearly invisibile, requiring an Intelligenza (Indagare) check contro tuo CD del tiro salvezza to find it.\n\nTu decide what triggers the glyph quando tu cast the incantesimo. For glyphs inscribed on a superficie, the most typical triggers include touching or stepping on the glyph, removing another oggetto covering it, approaching entro a certain distance of it, or manipulating the oggetto that holds it. For glyphs inscribed entro an oggetto, the most common triggers are opening the oggetto, approaching entro a certain distance of it, or seeing or reading the glyph.\n\nTu can further refine the trigger so the incantesimo is activated solo sotto certain circumstances or according to a creatura's physical personaggioistics (come height or weight), or physical kind (for example, the ward could be set to influenza hags or shapechangers). Tu can anche specify creatura that don't trigger the glyph, come those who say a certain password.\n\nWhen tu inscribe the glyph, sceglie one of the options sotto for its effect. Once triggered, the glyph glows, filling a 60-m radius sphere with dim light for 10 minuti, dopo which time the incantesimo termina. Each creatura in the sphere quando the glyph activates is bersaglioed by its effect, as is a creatura that enters the sphere for the first time on a turn or termina its turn there.\n\n'''''Death'''''. Each bersaglio must make a Costituzione tiro salvezza, taking 10d10 danni necroticoi se il tiro salvezza fallisce, or metà as much danno on a tiro salvezza riuscito.\n\n'''''Discord'''''. Each bersaglio must make a Costituzione tiro salvezza. On a tiro salvezza fallito, a bersaglio bickers and argues with other creatura for 1 minuto. During this time, it is incapable of meaningful communication and has svantaggio on attacco rolls and ability checks.\n\n'''''Fear'''''. Each bersaglio must make a Saggezza tiro salvezza and becomes spaventato for 1 minuto se il tiro salvezza fallisce. While spaventato, the bersaglio drops whatever it is holding and must muovere almeno 30 m away from the glyph on ciascun of its turns, if able.\n\n'''''Hopelessness'''''. Each bersaglio must make a Carisma tiro salvezza. On a tiro salvezza fallito, the bersaglio is overwhelmed with despair for 1 minuto. During this time, it can't attacco or bersaglio qualsiasi creatura with harmful abilities, incantesimi, or other magiao effects.\n\n'''''Insanity'''''. Each bersaglio must make an Intelligenza tiro salvezza. On a tiro salvezza fallito, the bersaglio is driven insane for 1 minuto. An insane creatura can't subisce azioni, can't understand what other creatura say, can't read, and speaks solo in gibberish. The GM controls its movimento, which is erratic.\n\n'''''Pain'''''. Each bersaglio must make a Costituzione tiro salvezza and becomes inabile with excruciating pain for 1 minuto se il tiro salvezza fallisce.\n\n'''''Sleep'''''. Each bersaglio must make a Saggezza tiro salvezza and falls privo di sensi for 10 minuti se il tiro salvezza fallisce. A creatura awakens if it subisce danno or if someone uses an azione to shake or slap it awake.\n\n'''''Stunning'''''. Each bersaglio must make a Saggezza tiro salvezza and becomes stordito for 1 minuto se il tiro salvezza fallisce.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Incantesimi]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Symbol -->\n<!-- it: Symbol -->


*7th-level abjuration*
<!-- tradotto -->
 
'''Casting Time:''' 1 minute
 
'''Range:''' Touch
 
'''Components:''' V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)
 
'''Duration:''' Until dispelled or triggered
 
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
 
The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.
 
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
 
You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures that don't trigger the glyph, such as those who say a certain password.
 
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.
 
*'''Death'''*. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half as much damage on a successful save.
 
*'''Discord'''*. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.
 
*'''Fear'''*. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.
 
*'''Hopelessness'''*. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can't attack or target any creature with harmful abilities, spells, or other magical effects.
 
*'''Insanity'''*. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in gibberish. The GM controls its movement, which is erratic.
 
*'''Pain'''*. Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for 1 minute on a failed save.
 
*'''Sleep'''*. Each target must make a Wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.
 
*'''Stunning'''*. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]

Versione attuale delle 03:00, 4 lug 2026

=== Symbol ===\n*7° livello, Abiurazione*\n\nTempo di Lancio: 1 minuto\n\nGittata: Contatto\n\nComponenti: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the incantesimo consumes)\n\nDurata: Until diincantesimoed or triggered\n\nWhen tu cast this incantesimo, tu inscribe a harmful glyph either on a superficie (come a section of pavimento, a muro, or a table) or entro an oggetto that can be closed to conceal the glyph (come a book, a scroll, or a treasure chest). If tu sceglie a superficie, the glyph can cover an area of the superficie non più grande di 10 m in diameter. If tu sceglie an oggetto, that oggetto must remain in its place; if the oggetto is moved più di 10 m from where tu cast this incantesimo, the glyph is broken, and the incantesimo termina senza being triggered.\n\nThe glyph is nearly invisibile, requiring an Intelligenza (Indagare) check contro tuo CD del tiro salvezza to find it.\n\nTu decide what triggers the glyph quando tu cast the incantesimo. For glyphs inscribed on a superficie, the most typical triggers include touching or stepping on the glyph, removing another oggetto covering it, approaching entro a certain distance of it, or manipulating the oggetto that holds it. For glyphs inscribed entro an oggetto, the most common triggers are opening the oggetto, approaching entro a certain distance of it, or seeing or reading the glyph.\n\nTu can further refine the trigger so the incantesimo is activated solo sotto certain circumstances or according to a creatura's physical personaggioistics (come height or weight), or physical kind (for example, the ward could be set to influenza hags or shapechangers). Tu can anche specify creatura that don't trigger the glyph, come those who say a certain password.\n\nWhen tu inscribe the glyph, sceglie one of the options sotto for its effect. Once triggered, the glyph glows, filling a 60-m radius sphere with dim light for 10 minuti, dopo which time the incantesimo termina. Each creatura in the sphere quando the glyph activates is bersaglioed by its effect, as is a creatura that enters the sphere for the first time on a turn or termina its turn there.\n\nDeath. Each bersaglio must make a Costituzione tiro salvezza, taking 10d10 danni necroticoi se il tiro salvezza fallisce, or metà as much danno on a tiro salvezza riuscito.\n\nDiscord. Each bersaglio must make a Costituzione tiro salvezza. On a tiro salvezza fallito, a bersaglio bickers and argues with other creatura for 1 minuto. During this time, it is incapable of meaningful communication and has svantaggio on attacco rolls and ability checks.\n\nFear. Each bersaglio must make a Saggezza tiro salvezza and becomes spaventato for 1 minuto se il tiro salvezza fallisce. While spaventato, the bersaglio drops whatever it is holding and must muovere almeno 30 m away from the glyph on ciascun of its turns, if able.\n\nHopelessness. Each bersaglio must make a Carisma tiro salvezza. On a tiro salvezza fallito, the bersaglio is overwhelmed with despair for 1 minuto. During this time, it can't attacco or bersaglio qualsiasi creatura with harmful abilities, incantesimi, or other magiao effects.\n\nInsanity. Each bersaglio must make an Intelligenza tiro salvezza. On a tiro salvezza fallito, the bersaglio is driven insane for 1 minuto. An insane creatura can't subisce azioni, can't understand what other creatura say, can't read, and speaks solo in gibberish. The GM controls its movimento, which is erratic.\n\nPain. Each bersaglio must make a Costituzione tiro salvezza and becomes inabile with excruciating pain for 1 minuto se il tiro salvezza fallisce.\n\nSleep. Each bersaglio must make a Saggezza tiro salvezza and falls privo di sensi for 10 minuti se il tiro salvezza fallisce. A creatura awakens if it subisce danno or if someone uses an azione to shake or slap it awake.\n\nStunning. Each bersaglio must make a Saggezza tiro salvezza and becomes stordito for 1 minuto se il tiro salvezza fallisce.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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