Bastone dei Magi: differenze tra le versioni
Traduzione oggetti: Staff of the Magi |
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=== Bastone of the Magi === | === Bastone of the Magi ===\n''Bastone, leggendario (richiede sintonia by a sorcerer, warlock, or wizard)''\n\nThis bastone can be wielded as a magic quarterbastone that grants a +2 bonus to attack and danno rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.\n\nThe bastone has 50 charges for the following properties. It regains 4d6+2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the bastone regains 1d12+1 charges.\n\n'''''[[:Categoria:Incantesimi|incantesimo]] Absorption'''''. While holding the bastone, you have vantaggio on tiro salvezzas against spells. In addition, you can use your reaction when another creatura casts a spell that targets only you. If you do, the bastone absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so banellos the bastone's total number of charges above 50, the bastone explodes as if you activated its retributive strike (see below).\n\n'''''[[:Categoria:Incantesimi|incantesimi]]'''''. While holding the bastone, puoi usare un'azione to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: ''conjure elemental'' (7 charges), ''dispel magic'' (3 charges), ''fireball'' (7th-level version, 7 charges), ''flaming sphere'' (2 charges), ''ice storm'' (4 charges), ''invisibility'' (2 charges), ''knock'' (2 charges), ''lightning bolt'' (7th-level version, 7 charges), ''passwall'' (5 charges), ''plane shift'' (7 charges), ''telekinesis'' (5 charges), ''wall of fire'' (4 charges), or ''web'' (2 charges).\n\nYou can also use an action to cast one of the following spells from the bastone without using any charges: ''arcane lock'', ''detect magic'', ''enlarge/reduce'', ''light'', ''mage hand'', or ''protection from evil and good.''\n\n'''''Retributive Strike'''''. Puoi usare un'azione to break the bastone over your knee or against a solid surface, performing a retributive strike. The bastone is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.\n\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force danno equal to 16 × the number of charges in the bastone. Every other creatura in the area must make a DC 17 Destrezza tiro salvezza. On a failed save, a creatura takes an amount of danno based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creatura takes half as much danno.\n\n'''Table- Bastone of the Magi'''\n\n| Distance from Origin | Danno |\n|-----------------------|----------------------------------------|\n| 10 ft. away or closer | 8 × the number of charges in the bastone |\n| 11 to 20 ft. away | 6 × the number of charges in the bastone |\n| 21 to 30 ft. away | 4 × the number of charges in the bastone |\n| | |\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n | ||
''Bastone, | <!-- it: Staff_of_the_Magi --> | ||
'''''[[:Categoria:Incantesimi|incantesimo]] Absorption'''''. While holding the | |||
'''''[[:Categoria:Incantesimi|incantesimi]]'''''. While holding the | |||
'''''Retributive Strike'''''. | |||
'''Table- Bastone of the Magi''' | |||
| Distance from Origin | Danno | | |||
|-----------------------|----------------------------------------| | |||
| 10 ft. away or closer | 8 × the number of charges in the | |||
| 11 to 20 ft. away | 6 × the number of charges in the | |||
| 21 to 30 ft. away | 4 × the number of charges in the | |||
| | | | |||
{{Licenza|versione=5.1}} | |||
[[Categoria:Oggetti Magici]] | |||
[[Categoria:SRD 5.1]] | |||
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Versione attuale delle 00:15, 10 lug 2026
=== Bastone of the Magi ===\nBastone, leggendario (richiede sintonia by a sorcerer, warlock, or wizard)\n\nThis bastone can be wielded as a magic quarterbastone that grants a +2 bonus to attack and danno rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.\n\nThe bastone has 50 charges for the following properties. It regains 4d6+2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the bastone regains 1d12+1 charges.\n\nincantesimo Absorption. While holding the bastone, you have vantaggio on tiro salvezzas against spells. In addition, you can use your reaction when another creatura casts a spell that targets only you. If you do, the bastone absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so banellos the bastone's total number of charges above 50, the bastone explodes as if you activated its retributive strike (see below).\n\nincantesimi. While holding the bastone, puoi usare un'azione to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).\n\nYou can also use an action to cast one of the following spells from the bastone without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.\n\nRetributive Strike. Puoi usare un'azione to break the bastone over your knee or against a solid surface, performing a retributive strike. The bastone is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.\n\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force danno equal to 16 × the number of charges in the bastone. Every other creatura in the area must make a DC 17 Destrezza tiro salvezza. On a failed save, a creatura takes an amount of danno based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creatura takes half as much danno.\n\nTable- Bastone of the Magi\n\n| Distance from Origin | Danno |\n|-----------------------|----------------------------------------|\n| 10 ft. away or closer | 8 × the number of charges in the bastone |\n| 11 to 20 ft. away | 6 × the number of charges in the bastone |\n| 21 to 30 ft. away | 4 × the number of charges in the bastone |\n| | |\n\n
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