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Bastone del Potere: differenze tra le versioni

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Traduzione oggetti: Staff of Power
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=== Bastone of Power ===
=== Bastone of Power ===\n''Bastone, very raro (richiede sintonia by a sorcerer, warlock, or wizard)''\n\nThis bastone can be wielded as a magic quarterbastone that grants a +2 bonus to attack and danno rolls made with it. While holding it, you gain a +2 bonus to [[:Categoria:Classi|classe]] Armatura, tiro salvezzas, and spell attack rolls.\n\nThe bastone has 20 charges for the following properties. The bastone regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the bastone retains its +2 bonus to attack and danno rolls but loses all other properties. On a 20, the bastone regains 1d8+2 charges.\n\n'''''Power Strike'''''. When you hit with a melee attack using the bastone, you can expend 1 charge to deal an extra 1d6 force danno to il bersaglio.\n\n'''''[[:Categoria:Incantesimi|incantesimi]]'''''. While holding this bastone, puoi usare un'azione to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: ''cone of cold'' (5 charges), ''fireball'' (5th-level version, 5 charges), ''globe of invulnerability'' (6 charges), ''hold monster'' (5 charges), ''levitate'' (2 charges), ''lightning bolt'' (5th-level version, 5 charges), ''magic missile'' (1 charge), ''ray of enfeeblement'' (1 charge), or ''wall of force'' (5 charges).\n\n'''''Retributive Strike'''''. Puoi usare un'azione to break the bastone over your knee or against a solid surface, performing a retributive strike. The bastone is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.\n\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force danno equal to 16 × the number of charges in the bastone. Every other creatura in the area must make a DC 17 Destrezza tiro salvezza. On a failed save, a creatura takes an amount of danno based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creatura takes half as much danno.\n\n'''Table- Bastone of Power'''\n\n| Distance from Origin  | Danno                                |\n|-----------------------|----------------------------------------|\n| 10 ft. away or closer | 8 × the number of charges in the bastone |\n| 11 to 20 ft. away    | 6 × the number of charges in the bastone |\n| 21 to 30 ft. away    | 4 × the number of charges in the bastone |\n|                      |                                        |\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n
''Bastone, very rare (requires attunement by a sorcerer, warlock, or wizard)''
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This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to [[:Categoria:Classi|classe]] Armatura, saving throws, and spell attack rolls.
 
The staff has 20 charges for the following properties. The staff regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8+2 charges.
 
'''''Power Strike'''''. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
 
'''''[[:Categoria:Incantesimi|incantesimi]]'''''. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: ''cone of cold'' (5 charges), ''fireball'' (5th-level version, 5 charges), ''globe of invulnerability'' (6 charges), ''hold monster'' (5 charges), ''levitate'' (2 charges), ''lightning bolt'' (5th-level version, 5 charges), ''magic missile'' (1 charge), ''ray of enfeeblement'' (1 charge), or ''wall of force'' (5 charges).
 
'''''Retributive Strike'''''. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.
 
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Destrezza saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
 
'''Table- Bastone of Power'''
 
| Distance from Origin  | Danno                                |
|-----------------------|----------------------------------------|
| 10 ft. away or closer | 8 × the number of charges in the staff |
| 11 to 20 ft. away    | 6 × the number of charges in the staff |
| 21 to 30 ft. away    | 4 × the number of charges in the staff |
|                      |                                        |
 
{{Licenza|versione=5.1}}
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 00:15, 10 lug 2026

=== Bastone of Power ===\nBastone, very raro (richiede sintonia by a sorcerer, warlock, or wizard)\n\nThis bastone can be wielded as a magic quarterbastone that grants a +2 bonus to attack and danno rolls made with it. While holding it, you gain a +2 bonus to classe Armatura, tiro salvezzas, and spell attack rolls.\n\nThe bastone has 20 charges for the following properties. The bastone regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the bastone retains its +2 bonus to attack and danno rolls but loses all other properties. On a 20, the bastone regains 1d8+2 charges.\n\nPower Strike. When you hit with a melee attack using the bastone, you can expend 1 charge to deal an extra 1d6 force danno to il bersaglio.\n\nincantesimi. While holding this bastone, puoi usare un'azione to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).\n\nRetributive Strike. Puoi usare un'azione to break the bastone over your knee or against a solid surface, performing a retributive strike. The bastone is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.\n\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force danno equal to 16 × the number of charges in the bastone. Every other creatura in the area must make a DC 17 Destrezza tiro salvezza. On a failed save, a creatura takes an amount of danno based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creatura takes half as much danno.\n\nTable- Bastone of Power\n\n| Distance from Origin | Danno |\n|-----------------------|----------------------------------------|\n| 10 ft. away or closer | 8 × the number of charges in the bastone |\n| 11 to 20 ft. away | 6 × the number of charges in the bastone |\n| 21 to 30 ft. away | 4 × the number of charges in the bastone |\n| | |\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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