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Diavolo del Gelo: differenze tra le versioni

Da D&D Next.
Import Monsters_batch2: Ice Devil
 
Conversione al template Mostro (da SRD italiano)
 
(5 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
### Ice Devil
{{Mostro
 
|nome=Diavolo del Gelo
*Large fiend (devil), lawful evil*
|taglia=Grande
 
|tipo=Immondo
'''Armor Class''' 18 (natural armor)
|allineamento=legale malvagio
 
|ca=18 (armatura naturale)
'''Hit Points''' 180 (19d10+76)
|pf=180 (19d10 + 76)
 
|velocita=12 m
'''Speed''' 40 ft.
|for=21 (+5)|des=14 (+2)|cos=18 (+4)|int=18 (+4)|sag=15 (+2)|car=18 (+4)
 
|ts=Car +7, Des +7, For +10, Sag +7
| STR    | DEX    | CON    | INT    | WIS    | CHA    |
|abilita=
|---------|---------|---------|---------|---------|---------|
|sensi=Percezione passiva 13, scurovisione 36 m
| 21 (+5) | 14 (+2) | 18 (+4) | 18 (+4) | 15 (+2) | 18 (+4) |
|linguaggi=Infernale, telepatia 36 m
 
|sfida=14 (11.500 PE)
'''Saving Throws''' Dex +7, Con +9, Wis +7, Cha +9
|immunita=
 
|resistenza=freddo; contundenti, perforanti e taglienti da attacchi non magici con armi non argentate
'''Damage Resistances''' bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
|vulnerabilita=
 
|tratti=###### '''Velocità''' 12 m ###### '''Immunità alle Condizioni''' avvelenato danni da freddo in caso di fallimento, o la metà dei danni in caso di successo. L'aria gelida si dissipa quando il resto del muro scompare.
'''Damage Immunities''' cold, fire, poison
|azioni=
 
}}
'''Condition Immunities''' poisoned
 
'''Senses''' blindsight 60 ft., darkvision 120 ft., passive Perception 12
 
'''Languages''' Infernal, telepathy 120 ft.
 
'''Challenge''' 14 (11,500 XP)
 
*'''Devil's Sight'''*. Magical darkness doesn't impede the devil's darkvision.
 
*'''Magic Resistance'''*. The devil has advantage on saving throws against spells and other magical effects.
 
###### Actions
 
*'''Multiattack'''*. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.
 
*'''Bite'''*. *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 12 (2d6+5) piercing damage plus 10 (3d6) cold damage.
 
*'''Claws.'''* *Melee Weapon Attack:* +10 to hit, reach 5 ft., one target. *Hit:* 10 (2d4+5) slashing damage plus 10 (3d6) cold damage.
 
*'''Tail'''*. *Melee Weapon Attack:* +10 to hit, reach 10 ft., one target. *Hit:* 12 (2d6+5) bludgeoning damage plus 10 (3d6) cold damage.
 
*'''Wall of Ice (Recharge 6)'''*. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.
 
When the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.
 
The wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes.
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]

Versione attuale delle 16:37, 30 lug 2026

Caratteristiche
FOR
21 (+5)
DES
14 (+2)
COS
18 (+4)
INT
18 (+4)
SAG
15 (+2)
CAR
18 (+4)
Taglia Grande
Tipo Immondo
Allineamento legale malvagio
Classe Armatura 18 (armatura naturale)
Punti Ferita 180 (19d10 + 76)
Velocità 12 m
Tiri Salvezza Car +7, Des +7, For +10, Sag +7
Abilità
Sensi Percezione passiva 13, scurovisione 36 m
Linguaggi Infernale, telepatia 36 m
GS 14 (11.500 PE)
Immunità
Resistenze freddo; contundenti, perforanti e taglienti da attacchi non magici con armi non argentate
Vulnerabilità

Tratti

            1. Velocità 12 m ###### Immunità alle Condizioni avvelenato danni da freddo in caso di fallimento, o la metà dei danni in caso di successo. L'aria gelida si dissipa quando il resto del muro scompare.

Azioni