Hydra: differenze tra le versioni
Import Monsters_batch2: Hydra |
Traduzione AI: Hydra |
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| (2 versioni intermedie di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
== Hydra == | |||
''Huge monstrosity, unaligned'' | |||
'''Classe Armatura''' 15 (natural armor) | |||
''' | '''Punti Ferita''' 172 (15d12+75) | ||
''' | '''Velocità''' 30 ft., swim 30 ft. | ||
| STR | DEX | CON | INT | WIS | CHA | | | STR | DEX | CON | INT | WIS | CHA | | ||
| Riga 13: | Riga 12: | ||
| 20 (+5) | 12 (+1) | 20 (+5) | 2 (-4) | 10 (+0) | 7 (-2) | | | 20 (+5) | 12 (+1) | 20 (+5) | 2 (-4) | 10 (+0) | 7 (-2) | | ||
''' | '''Abilità''' Percezione +6 | ||
''' | '''Sensi''' darkvision 60 ft., passive Percezione 16 | ||
''' | '''Linguaggi''' - | ||
''' | '''Grado di Sfida''' 8 (3,900 XP) | ||
'''''Hold Breath'''''. The hydra can hold its breath for 1 hour. | |||
'''''Multiple Heads'''''. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. | |||
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. | Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. | ||
| Riga 29: | Riga 28: | ||
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way. | At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way. | ||
'''''Reactive Heads'''''. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks. | |||
'''''Wakeful'''''. While the hydra sleeps, at least one of its heads is awake. | |||
###### Actions | ###### Actions | ||
'''''Multiattack'''''. The hydra makes as many bite attacks as it has heads. | |||
'''''Bite'''''. ''Arma da Mischia Attacco:'' +8 to hit, reach 10 ft., one target. ''Colpito:'' 10 (1d10+5) piercing damage. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Mostri]] | [[Categoria:Mostri]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Tradotto AI 2026-07-03 --> | |||
Versione attuale delle 20:24, 3 lug 2026
Hydra
Huge monstrosity, unaligned
Classe Armatura 15 (natural armor)
Punti Ferita 172 (15d12+75)
Velocità 30 ft., swim 30 ft.
| STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 20 (+5) | 12 (+1) | 20 (+5) | 2 (-4) | 10 (+0) | 7 (-2) |
Abilità Percezione +6
Sensi darkvision 60 ft., passive Percezione 16
Linguaggi -
Grado di Sfida 8 (3,900 XP)
Hold Breath. The hydra can hold its breath for 1 hour.
Multiple Heads. The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.
At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the hydra sleeps, at least one of its heads is awake.
- Actions
Multiattack. The hydra makes as many bite attacks as it has heads.
Bite. Arma da Mischia Attacco: +8 to hit, reach 10 ft., one target. Colpito: 10 (1d10+5) piercing damage.