Will-o'-Wisp: differenze tra le versioni
Traduzione mostri: Will-o'-Wisp |
Pubblicato da SRD 5.1 |
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| (2 versioni intermedie di 2 utenti non mostrate) | |||
| Riga 1: | Riga 1: | ||
= Will-o'-Wisp = | |||
''Tiny undead, chaotic evil'' | ''Tiny undead, chaotic evil'' | ||
''' | '''Armor Class''' 19 | ||
''' | '''Hit Points''' 22 (9d4) | ||
''' | '''Speed''' 0 ft., fly 50 ft. (hover) | ||
| STR | DEX | CON | INT | WIS | CHA | | | STR | DEX | CON | INT | WIS | CHA | | ||
| Riga 12: | Riga 13: | ||
| 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | | | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | | ||
''' | '''Damage Immunities''' lightning, poison | ||
''' | '''Damage Resistances''' acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||
'''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | '''Condition Immunities''' exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | ||
'''Senses''' darkvision 120 ft., passive | '''Senses''' darkvision 120 ft., passive Perception 12 | ||
''' | '''Languages''' the languages it knew in life | ||
'''Challenge''' 2 (450 XP) | '''Challenge''' 2 (450 XP) | ||
'''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 | '''''Consume Life'''''. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points. | ||
'''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything. | '''''Ephemeral'''''. The will-o'-wisp can't wear or carry anything. | ||
| Riga 34: | Riga 35: | ||
###### Actions | ###### Actions | ||
'''''Shock'''''. ''Melee | '''''Shock'''''. ''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) lightning damage. | ||
'''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell). | '''''Invisibility'''''. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell). | ||
[[Categoria:Incantesimi]] | |||
[[Categoria: | |||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
Versione attuale delle 23:48, 9 lug 2026
Will-o'-Wisp
Tiny undead, chaotic evil
Armor Class 19
Hit Points 22 (9d4)
Speed 0 ft., fly 50 ft. (hover)
| STR | DEX | CON | INT | WIS | CHA | |--------|---------|---------|---------|---------|---------| | 1 (-5) | 28 (+9) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Damage Immunities lightning, poison
Damage Resistances acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses darkvision 120 ft., passive Perception 12
Languages the languages it knew in life
Challenge 2 (450 XP)
Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o'-wisp can't wear or carry anything.
Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
- Actions
Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).