Spese: differenze tra le versioni
Traduzione equip: Expenses |
Clean traduzione: fix terminologia EN→IT |
||
| (Una versione intermedia di un altro utente non mostrate) | |||
| Riga 3: | Riga 3: | ||
== Lifestyle Spese == | == Lifestyle Spese == | ||
Lifestyle | Lifestyle Spese provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other necessities. Furthermore, Spese cover the cost of maintaining your equipaggiamento so pui be ready when adventure next calls. | ||
At the start of each week or month (your choice), choose a lifestyle from the Spese table and pay the price to sustain that lifestyle. The prices listed are per day, so | At the start of each week or month (your choice), choose a lifestyle from the Spese table and pay the price to sustain that lifestyle. The prices listed are per day, so se wish to calculate the cost of your chosen lifestyle over a thirty-day period, multiply the listed price by 30. Your lifestyle might change from one period to the next, based on the funds hi at your disposal, or you might maintain the same lifestyle throughout your personaggio's career. | ||
Your lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living | Your lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugalleato might help you avoid criminals, but you are unlikely to make powerful connections. | ||
'''Table- Lifestyle Spese''' | '''Table- Lifestyle Spese''' | ||
| Riga 22: | Riga 22: | ||
| | | | | | | | ||
'''''Wretched'''''. You live in | '''''Wretched'''''. You live in inumanoe conditions. With no place to call home, you shelter wherever pui, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armatura, armi, and adventuring Attrezzatura, which represent a fortune by their standards. You are beneath the notice of most people. | ||
'''''Squalid'''''. You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. | '''''Squalid'''''. You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. Hi shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. You are beneath the notice of most people, and hi few legal protections. Most people at this lifestyle livello have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease. | ||
'''''Poor'''''. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, | '''''Poor'''''. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, Esperienza. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle livello tend to be unabilitàed laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types. | ||
'''''Modest'''''. A modest lifestyle keeps you out of the slums and ensures that | '''''Modest'''''. A modest lifestyle keeps you out of the slums and ensures that pui maintain your equipaggiamento. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge maghi, and the like. | ||
'''''Comfortable'''''. Choosing a comfortable lifestyle means that | '''''Comfortable'''''. Choosing a comfortable lifestyle means that pui afford nicer clothing and can easily maintain your equipaggiamento. You live in a small cottage in a middle-classe neighborhood or in a private room at a fine inn. You associate with merchants, abilitàed tradespeople, and military officers. | ||
'''''Wealthy'''''. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. | '''''Wealthy'''''. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. Hi respectable lodgings, usualleato a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small Bastone of servants. | ||
'''''Aristocratic'''''. You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. | '''''Aristocratic'''''. You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. Hi excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the finest inn. You dine at the best restaurants, retain the most abilitàed and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. Devi also contend with the highest livelli of deceit and tportataery. The wealthier you are, the greater the chance you will be drawn into political intrigue as a pawn or participant. | ||
== Food, Drink, and Lodging == | == Food, Drink, and Lodging == | ||
The Food, Drink, and Lodging table gives prices for individual food items and a single night's lodging. These prices are included in your total lifestyle | The Food, Drink, and Lodging table gives prices for individual food items and a single night's lodging. These prices are included in your total lifestyle Spese. | ||
'''Table- Food, Drink, and Lodging''' | '''Table- Food, Drink, and Lodging''' | ||
| Riga 65: | Riga 65: | ||
| Meat, chunk | 3 sp | | | Meat, chunk | 3 sp | | ||
| ''Wine'' | | | | ''Wine'' | | | ||
| ~ | | ~ Comune (pitcher) | 2 sp | | ||
| ~ Fine (bottle) | 10 gp | | | ~ Fine (bottle) | 10 gp | | ||
| | | | | | | | ||
> ''' | > '''Selfo-Sufficiency''' | ||
> | > | ||
>The | >The Spese and lifestyles described here assume that you are spending your time between adventures in town, availing yourselfo of whatever services pui afford-paying for food and shelter, paying townspeople to sharpen your sword and repair your armatura, and so on. Some personaggi, though, might prefer to spend their time away from civilization, sustaining themselfi in the wild by hunting, foraging, and repairing their own Attrezzatura. | ||
> | > | ||
>Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time-consuming. | >Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time-consuming. Se spend your time between adventures practicing a profession, pui eke out the equivalent of a poor lifestyle. Competenza in the Sopravvivenza abilità lets you live at the equivalent of a comfortable lifestyle. | ||
== Services == | == Services == | ||
Adventurers can pay | Adventurers can pay nongiocatore personaggi to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary abilità, while others are masters of a craft or art, and a few are experts with specialized adventuring abilità. | ||
Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a | Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a mago might pay a carpenter to Costrutto an elaborate chest (and its miniature replica) for use in the ''secret chest'' incantesimo. A guerriero might commancareion a blacksmith to forge a special sword. A bardo might pay a tailor to make exquisite clothing for an upcoming intrattenere in front of the duke. | ||
Other hirelings provide more expert or dangerous services. Mercenary soldiers paid to help the adventurers take on a hobgoblin army are hirelings, as are sages hired to research ancient or esoteric lore. If a high- | Other hirelings provide more expert or dangerous services. Mercenary soldiers paid to help the adventurers take on a hobgoblin army are hirelings, as are sages hired to research ancient or esoteric lore. If a high-livello adventurer establishes a stronghold of some kind, he or she might hire a whole Bastone of servants and agents to run the place, from a castellan or steward to menial laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation. | ||
Abilitàed hirelings include anyone hired to perform a service that involves a competenza (including arma, tool, or abilità): a mercenary, artisan, scribe, and so on. The pay shown is a minimum; some expert hirelings require more pay. Untrained hirelings are hired for menial work that requires no particular abilità and can include laborers, porters, maids, and similar workers. | |||
'''Table- Services''' | '''Table- Services''' | ||
| Riga 92: | Riga 92: | ||
| ~ Within a city | 1 cp | | | ~ Within a city | 1 cp | | ||
| ''Hireling'' | | | | ''Hireling'' | | | ||
| ~ | | ~ Abilitàed | 2 gp per day | | ||
| ~ Untrained | 2 sp per day | | | ~ Untrained | 2 sp per day | | ||
| Messenger | 2 cp per mile | | | Messenger | 2 cp per mile | | ||
| Riga 100: | Riga 100: | ||
== Lancio di [[:Categoria:Incantesimi|incantesimi]] Services == | == Lancio di [[:Categoria:Incantesimi|incantesimi]] Services == | ||
People who are able to cast | People who are able to cast incantesimi don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a incantesimo in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the livello of the desired incantesimo, the harder it is to find someone who can cast it and the more it costs. | ||
Hiring someone to cast a relatively common incantesimo of 1st or 2nd livello, such as ''Ferite Leggere'' or ''identify'', is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive Materiali Componenti). Finding someone able and willing to cast a higher-livello incantesimo might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the incantatore might ask for a service instead of payment-the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a mostro-infested wilderness to deliver something important to a distant settlement. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Equipaggiamento]] | [[Categoria:Equipaggiamento]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
<!-- Originale: | <!-- Originale: Spese --> | ||
<!-- tradotto --> | |||
Versione attuale delle 19:21, 6 lug 2026
Spese
When not descending into the depths of the earth, exploring ruins for lost treasures, or waging war against the encroaching darkness, adventurers face more mundane realities. Even in a fantastical world, people require basic necessities such as shelter, sustenance, and clothing. These things cost money, although some lifestyles cost more than others.
Lifestyle Spese
Lifestyle Spese provide you with a simple way to account for the cost of living in a fantasy world. They cover your accommodations, food and drink, and all your other necessities. Furthermore, Spese cover the cost of maintaining your equipaggiamento so pui be ready when adventure next calls.
At the start of each week or month (your choice), choose a lifestyle from the Spese table and pay the price to sustain that lifestyle. The prices listed are per day, so se wish to calculate the cost of your chosen lifestyle over a thirty-day period, multiply the listed price by 30. Your lifestyle might change from one period to the next, based on the funds hi at your disposal, or you might maintain the same lifestyle throughout your personaggio's career.
Your lifestyle choice can have consequences. Maintaining a wealthy lifestyle might help you make contacts with the rich and powerful, though you run the risk of attracting thieves. Likewise, living frugalleato might help you avoid criminals, but you are unlikely to make powerful connections.
Table- Lifestyle Spese
| Lifestyle | Price/Day | |--------------|---------------| | Wretched | - | | Squalid | 1 sp | | Poor | 2 sp | | Modest | 1 gp | | Comfortable | 2 gp | | Wealthy | 4 gp | | Aristocratic | 10 gp minimum | | | |
Wretched. You live in inumanoe conditions. With no place to call home, you shelter wherever pui, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armatura, armi, and adventuring Attrezzatura, which represent a fortune by their standards. You are beneath the notice of most people.
Squalid. You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. Hi shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. You are beneath the notice of most people, and hi few legal protections. Most people at this lifestyle livello have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease.
Poor. A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, Esperienza. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle livello tend to be unabilitàed laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.
Modest. A modest lifestyle keeps you out of the slums and ensures that pui maintain your equipaggiamento. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge maghi, and the like.
Comfortable. Choosing a comfortable lifestyle means that pui afford nicer clothing and can easily maintain your equipaggiamento. You live in a small cottage in a middle-classe neighborhood or in a private room at a fine inn. You associate with merchants, abilitàed tradespeople, and military officers.
Wealthy. Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. Hi respectable lodgings, usualleato a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small Bastone of servants.
Aristocratic. You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. Hi excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the finest inn. You dine at the best restaurants, retain the most abilitàed and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. Devi also contend with the highest livelli of deceit and tportataery. The wealthier you are, the greater the chance you will be drawn into political intrigue as a pawn or participant.
Food, Drink, and Lodging
The Food, Drink, and Lodging table gives prices for individual food items and a single night's lodging. These prices are included in your total lifestyle Spese.
Table- Food, Drink, and Lodging
| Item | Cost | |------------------------|-------| | Ale | | | ~ Gallon | 2 sp | | ~ Mug | 4 cp | | Banquet (per person) | 10 gp | | Bread, loaf | 2 cp | | Cheese, hunk | 1 sp | | Inn stay (per day) | | | ~ Squalid | 7 cp | | ~ Poor | 1 sp | | ~ Modest | 5 sp | | ~ Comfortable | 8 sp | | ~ Wealthy | 2 gp | | ~ Aristocratic | 4 gp | | Meals (per day) | | | ~ Squalid | 3 cp | | ~ Poor | 6 cp | | ~ Modest | 3 sp | | ~ Comfortable | 5 sp | | ~ Wealthy | 8 sp | | ~ Aristocratic | 2 gp | | Meat, chunk | 3 sp | | Wine | | | ~ Comune (pitcher) | 2 sp | | ~ Fine (bottle) | 10 gp | | | |
> Selfo-Sufficiency > >The Spese and lifestyles described here assume that you are spending your time between adventures in town, availing yourselfo of whatever services pui afford-paying for food and shelter, paying townspeople to sharpen your sword and repair your armatura, and so on. Some personaggi, though, might prefer to spend their time away from civilization, sustaining themselfi in the wild by hunting, foraging, and repairing their own Attrezzatura. > >Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time-consuming. Se spend your time between adventures practicing a profession, pui eke out the equivalent of a poor lifestyle. Competenza in the Sopravvivenza abilità lets you live at the equivalent of a comfortable lifestyle.
Services
Adventurers can pay nongiocatore personaggi to assist them or act on their behalf in a variety of circumstances. Most such hirelings have fairly ordinary abilità, while others are masters of a craft or art, and a few are experts with specialized adventuring abilità.
Some of the most basic types of hirelings appear on the Services table. Other common hirelings include any of the wide variety of people who inhabit a typical town or city, when the adventurers pay them to perform a specific task. For example, a mago might pay a carpenter to Costrutto an elaborate chest (and its miniature replica) for use in the secret chest incantesimo. A guerriero might commancareion a blacksmith to forge a special sword. A bardo might pay a tailor to make exquisite clothing for an upcoming intrattenere in front of the duke.
Other hirelings provide more expert or dangerous services. Mercenary soldiers paid to help the adventurers take on a hobgoblin army are hirelings, as are sages hired to research ancient or esoteric lore. If a high-livello adventurer establishes a stronghold of some kind, he or she might hire a whole Bastone of servants and agents to run the place, from a castellan or steward to menial laborers to keep the stables clean. These hirelings often enjoy a long-term contract that includes a place to live within the stronghold as part of the offered compensation.
Abilitàed hirelings include anyone hired to perform a service that involves a competenza (including arma, tool, or abilità): a mercenary, artisan, scribe, and so on. The pay shown is a minimum; some expert hirelings require more pay. Untrained hirelings are hired for menial work that requires no particular abilità and can include laborers, porters, maids, and similar workers.
Table- Services
| Service Pay | Pay | |-------------------|---------------| | Coach cab | | | ~ Between towns | 3 cp per mile | | ~ Within a city | 1 cp | | Hireling | | | ~ Abilitàed | 2 gp per day | | ~ Untrained | 2 sp per day | | Messenger | 2 cp per mile | | Road or gate toll | 1 cp | | Ship's passage | 1 sp per mile | | | |
Lancio di incantesimi Services
People who are able to cast incantesimi don't fall into the category of ordinary hirelings. It might be possible to find someone willing to cast a incantesimo in exchange for coin or favors, but it is rarely easy and no established pay rates exist. As a rule, the higher the livello of the desired incantesimo, the harder it is to find someone who can cast it and the more it costs.
Hiring someone to cast a relatively common incantesimo of 1st or 2nd livello, such as Ferite Leggere or identify, is easy enough in a city or town, and might cost 10 to 50 gold pieces (plus the cost of any expensive Materiali Componenti). Finding someone able and willing to cast a higher-livello incantesimo might involve traveling to a large city, perhaps one with a university or prominent temple. Once found, the incantatore might ask for a service instead of payment-the kind of service that only adventurers can provide, such as retrieving a rare item from a dangerous locale or traversing a mostro-infested wilderness to deliver something important to a distant settlement.