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Scarab of Protection: differenze tra le versioni

Da D&D Next.
Reimport Treasure: Scarab of Protection (formattato)
Etichetta: Ripristino manuale
Traduzione italiana
 
(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Scarab of Protection ===
=== Scarab of Protection ===\n''Wondrous item, leggendario (richiede sintonia)''\n\nIf you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magico nature. It provides two benefits while it is on your person:\n\n- You have vantaggio on tiro salvezzas against spells.\n- The scarab has 12 charges. If you fail a tiro salvezza against a necromancy spell or a harmful effect originating from an undead creatura, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n
''Wondrous item, legendary (requires attunement)''
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If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. It provides two benefits while it is on your person:
 
* You have advantage on saving throws against spells.
* The scarab has 12 charges. If you fail a saving throw against a necromancy spell or a harmful effect originating from an undead creature, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
 
{{Licenza|versione=5.1}}
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]

Versione attuale delle 02:40, 4 lug 2026

=== Scarab of Protection ===\nWondrous item, leggendario (richiede sintonia)\n\nIf you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magico nature. It provides two benefits while it is on your person:\n\n- You have vantaggio on tiro salvezzas against spells.\n- The scarab has 12 charges. If you fail a tiro salvezza against a necromancy spell or a harmful effect originating from an undead creatura, you can use your reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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