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Reverse Gravity: differenze tra le versioni

Da D&D Next.
Import Spells_batch3: Reverse Gravity
 
Pubblicato da SRD 5.1
 
(8 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
### Reverse Gravity
== Reverse Gravity ==


*7th-level transmutation*
''7th-level transmutation''


'''Casting Time:''' 1 action
'''Casting Time:''' 1 action
Riga 16: Riga 16:


At the end of the duration, affected objects and creatures fall back down.
At the end of the duration, affected objects and creatures fall back down.
{{Licenza|versione=5.1}}
 
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione attuale delle 23:48, 9 lug 2026

Reverse Gravity

7th-level transmutation

Casting Time: 1 action

Range: 100 feet

Components: V, S, M (a lodestone and iron filings)

Duration: Concentration, up to 1 minute

This spell reverses gravity in a 50-foot radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall.

If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration.

At the end of the duration, affected objects and creatures fall back down.