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Bastone del Potere: differenze tra le versioni

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=== Staff of Power ===
=== Bastone of Power ===\n''Bastone, very raro (richiede sintonia by a sorcerer, warlock, or wizard)''\n\nThis bastone can be wielded as a magic quarterbastone that grants a +2 bonus to attack and danno rolls made with it. While holding it, you gain a +2 bonus to [[:Categoria:Classi|classe]] Armatura, tiro salvezzas, and spell attack rolls.\n\nThe bastone has 20 charges for the following properties. The bastone regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the bastone retains its +2 bonus to attack and danno rolls but loses all other properties. On a 20, the bastone regains 1d8+2 charges.\n\n'''''Power Strike'''''. When you hit with a melee attack using the bastone, you can expend 1 charge to deal an extra 1d6 force danno to il bersaglio.\n\n'''''[[:Categoria:Incantesimi|incantesimi]]'''''. While holding this bastone, puoi usare un'azione to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: ''cone of cold'' (5 charges), ''fireball'' (5th-level version, 5 charges), ''globe of invulnerability'' (6 charges), ''hold monster'' (5 charges), ''levitate'' (2 charges), ''lightning bolt'' (5th-level version, 5 charges), ''magic missile'' (1 charge), ''ray of enfeeblement'' (1 charge), or ''wall of force'' (5 charges).\n\n'''''Retributive Strike'''''. Puoi usare un'azione to break the bastone over your knee or against a solid surface, performing a retributive strike. The bastone is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.\n\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force danno equal to 16 × the number of charges in the bastone. Every other creatura in the area must make a DC 17 Destrezza tiro salvezza. On a failed save, a creatura takes an amount of danno based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creatura takes half as much danno.\n\n'''Table- Bastone of Power'''\n\n| Distance from Origin | Danno                                |\n|-----------------------|----------------------------------------|\n| 10 ft. away or closer | 8 × the number of charges in the bastone |\n| 11 to 20 ft. away     | 6 × the number of charges in the bastone |\n| 21 to 30 ft. away     | 4 × the number of charges in the bastone |\n|                      |                                       |\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n
''Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)''
<!-- it: Staff_of_Power -->
 
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
 
The staff has 20 charges for the following properties. The staff regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8+2 charges.
 
****'''Power Strike'''**'''. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
 
'''**'''Spells'''**'''. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: ''cone of cold'' (5 charges), ''fireball'' (5th-level version, 5 charges), ''globe of invulnerability'' (6 charges), ''hold monster'' (5 charges), ''levitate'' (2 charges), ''lightning bolt'' (5th-level version, 5 charges), ''magic missile'' (1 charge), ''ray of enfeeblement'' (1 charge), or ''wall of force'' (5 charges).
 
'''**'''Retributive Strike'''****. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.
 
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
 
'''Table- Staff of Power'''
 
{| class="wikitable"
! Distance from Origin
| Damage
! -----------------------
| ----------------------------------------
! 10 ft. away or closer
| 8 × the number of charges in the staff
! 11 to 20 ft. away
| 6 × the number of charges in the staff
! 21 to 30 ft. away
| 4 × the number of charges in the staff
!
|  
|}
{{Licenza|versione=5.1}}
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]

Versione attuale delle 00:15, 10 lug 2026

=== Bastone of Power ===\nBastone, very raro (richiede sintonia by a sorcerer, warlock, or wizard)\n\nThis bastone can be wielded as a magic quarterbastone that grants a +2 bonus to attack and danno rolls made with it. While holding it, you gain a +2 bonus to classe Armatura, tiro salvezzas, and spell attack rolls.\n\nThe bastone has 20 charges for the following properties. The bastone regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the bastone retains its +2 bonus to attack and danno rolls but loses all other properties. On a 20, the bastone regains 1d8+2 charges.\n\nPower Strike. When you hit with a melee attack using the bastone, you can expend 1 charge to deal an extra 1d6 force danno to il bersaglio.\n\nincantesimi. While holding this bastone, puoi usare un'azione to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).\n\nRetributive Strike. Puoi usare un'azione to break the bastone over your knee or against a solid surface, performing a retributive strike. The bastone is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.\n\nYou have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force danno equal to 16 × the number of charges in the bastone. Every other creatura in the area must make a DC 17 Destrezza tiro salvezza. On a failed save, a creatura takes an amount of danno based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creatura takes half as much danno.\n\nTable- Bastone of Power\n\n| Distance from Origin | Danno |\n|-----------------------|----------------------------------------|\n| 10 ft. away or closer | 8 × the number of charges in the bastone |\n| 11 to 20 ft. away | 6 × the number of charges in the bastone |\n| 21 to 30 ft. away | 4 × the number of charges in the bastone |\n| | |\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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