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Shillelagh: differenze tra le versioni

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Reimport Spells: Shillelagh (formattato)
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(6 versioni intermedie di 2 utenti non mostrate)
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=== Shillelagh ===
=== Shillelagh ===
''Transmutation cantrip''


'''Casting Time:''' 1 bonus action
*Trasmutazione, trucchetto*


'''Range:''' Touch
'''Tempo di Lancio:''' 1 bonus azione


'''Components:''' V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)
'''Gittata:''' Contatto


'''Duration:''' 1 minute
'''Componenti:''' V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)


The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.
'''Durata:''' 1 minuto
 
The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, puoi use your caratteristica da incantatore invece of Strength for the attack and tiro per i dannis of attacco in mischias usando that arma, and the arma's damage die diventa a d8. The arma also diventa magico, if it isn't already. The spell termina if you cast it again or if you let go of the arma.
 
<!-- it: Shillelagh -->
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione attuale delle 02:37, 4 lug 2026

Shillelagh

  • Trasmutazione, trucchetto*

Tempo di Lancio: 1 bonus azione

Gittata: Contatto

Componenti: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff)

Durata: 1 minuto

The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, puoi use your caratteristica da incantatore invece of Strength for the attack and tiro per i dannis of attacco in mischias usando that arma, and the arma's damage die diventa a d8. The arma also diventa magico, if it isn't already. The spell termina if you cast it again or if you let go of the arma.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.