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Verga della Potenza Sovrana: differenze tra le versioni

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Reimport Treasure: Rod of Lordly Might (formattato)
 
m Admin ha spostato la pagina Verga of Lordly Might a Verga della Potenza Sovrana: Traduzione titolo italiano
 
(5 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
=== Rod of Lordly Might ===
=== Verga of Lordly Might ===\n''Verga, leggendario (richiede sintonia)''\n\nThis verga has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and danno rolls made with it. The verga has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.\n\n'''''Six Buttons'''''. You can press one of the verga's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the verga to revert to its normal form.\n\nIf you press '''button 1''', the verga becomes a ''flame tongue'', as a fiery blade sprouts from the end opposite the verga's flanged head (you choose the type of sword).\n\nIf you press '''button 2''', the verga's flanged head folds down and two crescent-shaped blades spanello out, transforming the verga into a magic battleaxe that grants a +3 bonus to attack and danno rolls made with it.\n\nIf you press '''button 3''', the verga's flanged head folds down, a spear point spanellos from the verga's tip, and the verga's handle lengthens into a 6-foot haft, transforming the verga into a magic spear that grants a +3 bonus to attack and danno rolls made with it.\n\nIf you press '''button 4''', the verga transforms into a climbing pole fino a 15 m long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear fino a 4,000 pounds. More weight or lack of solid anchoanello causes the verga to revert to its normal form.\n\nIf you press '''button 5''', the verga transforms into a handheld batteanello ram and grants its user a +10 bonus to Forza checks made to break through doors, barricades, and other barriers.\n\nIf you press '''button 6''', the verga assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the verga is used in a location that has no magnetic north.) The verga also gives you knowledge of your approximate depth beneath the ground or your height above it.\n\n'''''Drain Life'''''. When you hit a creatura with a melee attack using the verga, you can force il bersaglio to make a DC 17 Costituzione tiro salvezza. On a failure, il bersaglio takes an extra 4d6 necrotic danno, and you regain a number of punti ferita equal to half that necrotic danno. This property can't be used again until the next dawn.\n\n'''''Paralyze'''''. When you hit a creatura with a melee attack using the verga, you can force il bersaglio to make a DC 17 Forza tiro salvezza. On a failure, il bersaglio is paralyzed for 1 minute. The target can repeat the tiro salvezza at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.\n\n'''''Terrify'''''. While holding the verga, puoi usare un'azione to force each creatura you can see within 9 m of you to make a DC 17 Saggezza tiro salvezza. On a failure, a target is spaventato of you for 1 minute. A spaventato target can repeat the tiro salvezza at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magici]]\n[[Categoria:SRD 5.1]]\n
''Rod, legendary (requires attunement)''
<!-- it: Rod_of_Lordly_Might -->
 
This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The rod has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.
 
****'''Six Buttons'''**'''. You can press one of the rod's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the rod to revert to its normal form.
 
If you press '''button 1''', the rod becomes a ''flame tongue'', as a fiery blade sprouts from the end opposite the rod's flanged head (you choose the type of sword).
 
If you press '''button 2''', the rod's flanged head folds down and two crescent-shaped blades spring out, transforming the rod into a magic battleaxe that grants a +3 bonus to attack and damage rolls made with it.
 
If you press '''button 3''', the rod's flanged head folds down, a spear point springs from the rod's tip, and the rod's handle lengthens into a 6-foot haft, transforming the rod into a magic spear that grants a +3 bonus to attack and damage rolls made with it.
 
If you press '''button 4''', the rod transforms into a climbing pole up to 50 feet long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear up to 4,000 pounds. More weight or lack of solid anchoring causes the rod to revert to its normal form.
 
If you press '''button 5''', the rod transforms into a handheld battering ram and grants its user a +10 bonus to Strength checks made to break through doors, barricades, and other barriers.
 
If you press '''button 6''', the rod assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the rod is used in a location that has no magnetic north.) The rod also gives you knowledge of your approximate depth beneath the ground or your height above it.
 
'''**'''Drain Life'''**'''. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Constitution saving throw. On a failure, the target takes an extra 4d6 necrotic damage, and you regain a number of hit points equal to half that necrotic damage. This property can't be used again until the next dawn.
 
'''**'''Paralyze'''**'''. When you hit a creature with a melee attack using the rod, you can force the target to make a DC 17 Strength saving throw. On a failure, the target is paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.
 
'''**'''Terrify'''****. While holding the rod, you can use an action to force each creature you can see within 30 feet of you to make a DC 17 Wisdom saving throw. On a failure, a target is frightened of you for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.
 
{{Licenza|versione=5.1}}
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]

Versione attuale delle 00:15, 10 lug 2026

=== Verga of Lordly Might ===\nVerga, leggendario (richiede sintonia)\n\nThis verga has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and danno rolls made with it. The verga has properties associated with six different buttons that are set in a row along the haft. It has three other properties as well, detailed below.\n\nSix Buttons. You can press one of the verga's six buttons as a bonus action. A button's effect lasts until you push a different button or until you push the same button again, which causes the verga to revert to its normal form.\n\nIf you press button 1, the verga becomes a flame tongue, as a fiery blade sprouts from the end opposite the verga's flanged head (you choose the type of sword).\n\nIf you press button 2, the verga's flanged head folds down and two crescent-shaped blades spanello out, transforming the verga into a magic battleaxe that grants a +3 bonus to attack and danno rolls made with it.\n\nIf you press button 3, the verga's flanged head folds down, a spear point spanellos from the verga's tip, and the verga's handle lengthens into a 6-foot haft, transforming the verga into a magic spear that grants a +3 bonus to attack and danno rolls made with it.\n\nIf you press button 4, the verga transforms into a climbing pole fino a 15 m long, as you specify. In surfaces as hard as granite, a spike at the bottom and three hooks at the top anchor the pole. Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. The pole can bear fino a 4,000 pounds. More weight or lack of solid anchoanello causes the verga to revert to its normal form.\n\nIf you press button 5, the verga transforms into a handheld batteanello ram and grants its user a +10 bonus to Forza checks made to break through doors, barricades, and other barriers.\n\nIf you press button 6, the verga assumes or remains in its normal form and indicates magnetic north. (Nothing happens if this function of the verga is used in a location that has no magnetic north.) The verga also gives you knowledge of your approximate depth beneath the ground or your height above it.\n\nDrain Life. When you hit a creatura with a melee attack using the verga, you can force il bersaglio to make a DC 17 Costituzione tiro salvezza. On a failure, il bersaglio takes an extra 4d6 necrotic danno, and you regain a number of punti ferita equal to half that necrotic danno. This property can't be used again until the next dawn.\n\nParalyze. When you hit a creatura with a melee attack using the verga, you can force il bersaglio to make a DC 17 Forza tiro salvezza. On a failure, il bersaglio is paralyzed for 1 minute. The target can repeat the tiro salvezza at the end of each of its turns, ending the effect on a success. This property can't be used again until the next dawn.\n\nTerrify. While holding the verga, puoi usare un'azione to force each creatura you can see within 9 m of you to make a DC 17 Saggezza tiro salvezza. On a failure, a target is spaventato of you for 1 minute. A spaventato target can repeat the tiro salvezza at the end of each of its turns, ending the effect on itself on a success. This property can't be used again until the next dawn.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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