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=== Dancing Lights ===


*1°-level Evocazione*
''Evocation cantrip''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 60 metri
**Range:** 120 feet


'''Componenti:''' V
**Components:** V, S, M (a bit of phosphorus or wychwood, or a glowworm)


'''Durata:''' concentrazione, up to 1 minuto
**Duration:** Concentration, up to 1 minute


Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity tiro salvezza. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.


Any attack roll against an affected creature or object has vantaggio if the attacker can see it, and the affected creature or object can't benefit from being invisible.
As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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[[Categoria:Incantesimi]]
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Versione attuale delle 00:16, 10 lug 2026

Dancing Lights

Evocation cantrip

    • Casting Time:** 1 action
    • Range:** 120 feet
    • Components:** V, S, M (a bit of phosphorus or wychwood, or a glowworm)
    • Duration:** Concentration, up to 1 minute

You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.

As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.