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Crescita di Spini: differenze tra le versioni

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=== Spike Growth ===


*2°-level Trasmutazione*
''2nd-level transmutation''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 150 metri
**Range:** 150 feet


'''Componenti:''' V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
**Components:** V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)


'''Durata:''' concentrazione, up to 10 minuti
**Duration:** Concentration, up to 10 minutes


The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 metri it travels.
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.


The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 00:16, 10 lug 2026

Spike Growth

2nd-level transmutation

    • Casting Time:** 1 action
    • Range:** 150 feet
    • Components:** V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
    • Duration:** Concentration, up to 10 minutes

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.