Crescita di Spini: differenze tra le versioni
Aspetto
Import bulk SRD 5.1 |
Popolata da SRD 5.1 IT - Spells |
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| (2 versioni intermedie di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
=== Spike Growth === | |||
''2nd-level transmutation'' | |||
**Casting Time:** 1 action | |||
**Range:** 150 feet | |||
**Components:** V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point) | |||
**Duration:** Concentration, up to 10 minutes | |||
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 | The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. | ||
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. | The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it. | ||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
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Versione attuale delle 00:16, 10 lug 2026
Spike Growth
2nd-level transmutation
- Casting Time:** 1 action
- Range:** 150 feet
- Components:** V, S, M (seven sharp thorns or seven small twigs, each sharpened to a point)
- Duration:** Concentration, up to 10 minutes
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels.
The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.
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