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# Planes
= Planes =
The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the '''planes of existence'''. It encompasses every world where GMs run their adventures, all within the relatively mundane realm of the Materialei Plane. Beyond that plane are domains of raw Elementale matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods.


The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the '''planes of existence'''. It encompasses every world where GMs run their adventures, all within the relatively mundane realm of the Material Plane. Beyond that plane are domains of raw elemental matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods.
Many [[:Categoria:Incantesimi|incantesimi]] and Oggetti Magii can draw energy from these planes, summon the creatura that dwell there, communicate with their denizens, and allow adventurers to travel there. As your personaggio achieves greater power and higher Livelli, you might walk on streets made of solid fuoco or test your mettle on a battlefield where the fallen are resurrected with each dawn.


Many spells and magic items can draw energy from these planes, summon the creatures that dwell there, communicate with their denizens, and allow adventurers to travel there. As your character achieves greater power and higher levels, you might walk on streets made of solid fire or test your mettle on a battlefield where the fallen are resurrected with each dawn.
== The Materialei Plane ==
The Materialei Plane is the nexus where the philosophical and Elementale forzas that define the other planes collide in the jumbled existence of mortal life and mundane matter. All fantasy gaming worlds exist within the Materialei Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Materialei Plane.


## The Material Plane
The worlds of the Materialei Plane are infinitely diverse, for they reflect the creative imagination of the GMs who set their games there, as well as the giocatori whose heroes adventure there. They include magia-wasted desert planets and island-dotted water worlds, worlds where magia combines with advanced technology and others trapped in an endless Stone Age, worlds where the gods walk and places they have abandoned.


The Material Plane is the nexus where the philosophical and elemental forces that define the other planes collide in the jumbled existence of mortal life and mundane matter. All fantasy gaming worlds exist within the Material Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Material Plane.
== Beyond the Materialei ==
Beyond the Materialei Plane, the various planes of existence are realms of myth and mystery. They're not simply other worlds, but different qualities of being, formed and governed by spiritual and Elementale principles abstracted from the ordinary world.


The worlds of the Material Plane are infinitely diverse, for they reflect the creative imagination of the GMs who set their games there, as well as the players whose heroes adventure there. They include magic-wasted desert planets and island-dotted water worlds, worlds where magic combines with advanced technology and others trapped in an endless Stone Age, worlds where the gods walk and places they have abandoned.
=== Planar Travel ===
When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the Celestialee servants of a deity, or bargaining with an efreeti in its home city will be the subject of song and story for years to come.


## Beyond the Material
Travel to the planes beyond the Materialei Plane can be accomplished in two ways: by casting a [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]] or by using a planar portal.


Beyond the Material Plane, the various planes of existence are realms of myth and mystery. They're not simply other worlds, but different qualities of being, formed and governed by spiritual and elemental principles abstracted from the ordinary world.
'''''''''[[:Categoria:Incantesimi|incantesimi]]'''''''''. A number of [[:Categoria:Incantesimi|incantesimi]] allow direct or indirect access to other planes of existence. ''Plane shift'' and ''gate'' can transport adventurers directly to any other plane of existence, with different degrees of precision. ''Etherealness'' allows adventurers to enter the Ethereal Plane and travel from there to any of the planes it touches-such as the Elementale Planes. And the ''astral projection'' [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]] lets adventurers project themselfi into the Astral Plane and travel to the Outer Planes.


### Planar Travel
'''''''''Portals'''''''''. A portal is a general term for a stationary interplanar connection that links a specific location on one plane to a specific location on another. Some portals are like doorways, a clear window, or a fog- shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations- circles of standing stones, soaring towers, sailing ships, or even whole towns-that exist in multiple planes at once or flicker from one plane to another in turn. Some are vortices, typicalleato joining an Elementale Plane with a very similar location on the Materialei Plane, such as the heart of a volcano (leading to the Plane of Fuoco) or the depths of the ocean (to the Plane of Water).


When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject of song and story for years to come.
=== Transitive Planes ===
The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly privilegioless realms that serve primarily as ways to travel from one plane to another. [[:Categoria:Incantesimi|incantesimi]] such as ''etherealness'' and ''astral projection'' allow personaggi to enter these planes and traverse them to portata the planes beyond.


Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal.
The '''Ethereal Plane''' is a misty, fog-bound dimension that is sometimes described as a great ocean. Its shores, called the Border Ethereal, overlap the Materialei Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Certain creatura can see into the Border Ethereal, and the ''see invisibility'' and ''true seeing'' [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]] grant that ability. Some magiao effects also extend from the Materialei Plane into the Border Ethereal, particularly effects that use forza energy such as ''forzacage'' and ''wall of forza''. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs.


*'''Spells'''*. A number of spells allow direct or indirect access to other planes of existence. *Plane shift* and *gate* can transport adventurers directly to any other plane of existence, with different degrees of precision. *Etherealness* allows adventurers to enter the Ethereal Plane and travel from there to any of the planes it touches-such as the Elemental Planes. And the *astral projection* spell lets adventurers project themselves into the Astral Plane and travel to the Outer Planes.
The '''Astral Plane''' is the realm of thought and dream, where visitors travel as disembodied souls to portata the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of wcolpiree and gray streaking among motes of Luce resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.


*'''Portals'''*. A portal is a general term for a stationary interplanar connection that links a specific location on one plane to a specific location on another. Some portals are like doorways, a clear window, or a fog- shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations- circles of standing stones, soaring towers, sailing ships, or even whole towns-that exist in multiple planes at once or flicker from one plane to another in turn. Some are vortices, typically joining an Elemental Plane with a very similar location on the Material Plane, such as the heart of a volcano (leading to the Plane of Fire) or the depths of the ocean (to the Plane of Water).
=== Inner Planes ===
The Inner Planes surround and enfold the Materialei Plane and its echoes, providing the raw Elementale substance from which all the worlds were made. The four '''Elementale Planes''' - Air, Earth, Fuoco, and Water - form a Anello around the Materialei Plane, suspended within the churning '''Elementale Chaos'''.


### Transitive Planes
At their innermost edges, where they are closest to the Materialei Plane (in a conceptual if not a literal geographical sense), the four Elementale Planes resemble a world in the Materialei Plane. The four elements mingle together as they do in the Materialei Plane, forming land, sea, and sky. Farther from the Materialei Plane, though, the Elementale Planes are both alien and hostile. Here, the elements exist in their purest form-great expanses of solid earth, blazing fuoco, crystal-clear water, and unsullied air. These regions are little-known, so when discussing the Plane of Fuoco, for example, a speaker usualleato means just the border region. At the farthest extents of the Inner Planes, the pure elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elementale Chaos.
 
The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly featureless realms that serve primarily as ways to travel from one plane to another. Spells such as *etherealness* and *astral projection* allow characters to enter these planes and traverse them to reach the planes beyond.
 
The '''Ethereal Plane''' is a misty, fog-bound dimension that is sometimes described as a great ocean. Its shores, called the Border Ethereal, overlap the Material Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Certain creatures can see into the Border Ethereal, and the *see invisibility* and *true seeing* spell grant that ability. Some magical effects also extend from the Material Plane into the Border Ethereal, particularly effects that use force energy such as *forcecage* and *wall of force*. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs.
 
The '''Astral Plane''' is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
 
### Inner Planes
 
The Inner Planes surround and enfold the Material Plane and its echoes, providing the raw elemental substance from which all the worlds were made. The four '''Elemental Planes''' - Air, Earth, Fire, and Water - form a ring around the Material Plane, suspended within the churning '''Elemental Chaos'''.
 
At their innermost edges, where they are closest to the Material Plane (in a conceptual if not a literal geographical sense), the four Elemental Planes resemble a world in the Material Plane. The four elements mingle together as they do in the Material Plane, forming land, sea, and sky. Farther from the Material Plane, though, the Elemental Planes are both alien and hostile. Here, the elements exist in their purest form-great expanses of solid earth, blazing fire, crystal-clear water, and unsullied air. These regions are little-known, so when discussing the Plane of Fire, for example, a speaker usually means just the border region. At the farthest extents of the Inner Planes, the pure elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elemental Chaos.
 
### Outer Planes


=== Outer Planes ===
If the Inner Planes are the raw matter and energy that makes up the multiverse, the Outer Planes are the direction, thought and purpose for such construction. Accordingly, many sages refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities.
If the Inner Planes are the raw matter and energy that makes up the multiverse, the Outer Planes are the direction, thought and purpose for such construction. Accordingly, many sages refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities.


When discussing anything to do with deities, the language used must be highly metaphorical. Their actual homes are not literally "places" at all, but exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elemental Planes, one can imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory experience.
When discussing anything to do with deities, the Linguaggio used must be highly metaphorical. Their actual homes are not literalleato "places" at all, but exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elementale Planes, one can imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory Punti Esperienza.
 
Even in those perceptible regions, appearances can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the Material Plane. But the landscape can change at the whims of the powerful forces that live on the Outer Planes. The desires of the mighty forces that dwell on these planes can remake them completely, effectively erasing and rebuilding existence itself to better fulfill their own needs.


Distance is a virtually meaningless concept on the Outer Planes. The perceptible regions of the planes often seem quite small, but they can also stretch on to what seems like infinity. It might be possible to take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day-if the powers of the Hells desire it. Or it could take weeks for travelers to make a grueling trek across a single layer.
Even in those perceptible regions, appearances can be deceptive. Initialleato, many of the Outer Planes appear hospitable and familiar to natives of the Materialei Plane. But the landscape can change at the whims of the powerful forzas that live on the Outer Planes. The desires of the mighty forzas that dwell on these planes can remake them completely, effectively erasing and rebuilding existence itselfo to better fulfill their own needs.


The most well-known Outer Planes are a group of sixteen planes that correspond to the eight alignments (excluding neutrality) and the shades of distinction between them.
Distance is a virtualleato meaningless concept on the Outer Planes. The perceptible regions of the planes often seem quite small, but they can also stretch on to what seems like infinity. It might be possible to take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day-if the powers of the Hells desire it. Or it could take weeks for travelers to make a grueling trek across a single layer.


#### Outer Planes
The most well-known Outer Planes are a group of sixteen planes that correspond to the eight allineamentos (excluding neutrality) and the shades of distinction between them.


The planes with some element of good in their nature are called the '''Upper Planes'''. Celestial creatures such as angels and pegasi dwell in the Upper Planes. Planes with some element of evil are the '''Lower Planes'''. Fiends such as demons and devils dwell in the Lower Planes. A plane's alignment is its essence, and a character whose alignment doesn't match the plane's experiences a profound sense of dissonance there. When a good creature visits Elysium, for example (a neutral good Upper Plane), it feels in tune with the plane, but an evil creature feels out of tune and more than a little uncomfortable.
==== Outer Planes ====
The planes with some element of good in their Natura are called the '''Upper Planes'''. Celestialee creatura such as angels and pegasi dwell in the Upper Planes. Planes with some element of evil are the '''Lower Planes'''. Fiends such as demons and devils dwell in the Lower Planes. A plane's Allineamento is its essence, and a personaggio whose Allineamento doesn't match the plane's experiences a profound sense of dissonance there. When a good Creatura visits Elysium, for example (a neutral good Upper Plane), it feels in tune with the plane, but an evil Creatura feels out of tune and more than a little uncomfortable.


#### Demiplanes
==== Demiplanes ====
Demiplanes are small extradimensional spaces with their own unique rules. They are pieces of reality that don't seem to fit anywhere else. Demiplanes come into being by a variety of means. Some are created by [[:Categoria:Incantesimi|incantesimi]], such as ''demiplane'', or generated at the desire of a powerful deity or other forza. They may exist naturalleato, as a fold of existing reality that has been pinched off from the rest of the multiverse, or as a baby universe growing in power. A given demiplane can be entered through a single point where it touches another plane. Theoreticalleato, a ''plane shift'' [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]] can also carry travelers to a demiplane, but the proper frequency required for the tuning fork is extremely hard to acquire. The ''gate'' [[:Categoria:[[:Categoria:Incantesimi|incantesimi]]|incantesimo]] is more reliable, assuming the caster knows of the demiplane.


Demiplanes are small extradimensional spaces with their own unique rules. They are pieces of reality that don't seem to fit anywhere else. Demiplanes come into being by a variety of means. Some are created by spells, such as *demiplane*, or generated at the desire of a powerful deity or other force. They may exist naturally, as a fold of existing reality that has been pinched off from the rest of the multiverse, or as a baby universe growing in power. A given demiplane can be entered through a single point where it touches another plane. Theoretically, a *plane shift* spell can also carry travelers to a demiplane, but the proper frequency required for the tuning fork is extremely hard to acquire. The *gate* spell is more reliable, assuming the caster knows of the demiplane.
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Versione attuale delle 00:15, 10 lug 2026

Planes

The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called the planes of existence. It encompasses every world where GMs run their adventures, all within the relatively mundane realm of the Materialei Plane. Beyond that plane are domains of raw Elementale matter and energy, realms of pure thought and ethos, the homes of demons and angels, and the dominions of the gods.

Many incantesimi and Oggetti Magii can draw energy from these planes, summon the creatura that dwell there, communicate with their denizens, and allow adventurers to travel there. As your personaggio achieves greater power and higher Livelli, you might walk on streets made of solid fuoco or test your mettle on a battlefield where the fallen are resurrected with each dawn.

The Materialei Plane

The Materialei Plane is the nexus where the philosophical and Elementale forzas that define the other planes collide in the jumbled existence of mortal life and mundane matter. All fantasy gaming worlds exist within the Materialei Plane, making it the starting point for most campaigns and adventures. The rest of the multiverse is defined in relation to the Materialei Plane.

The worlds of the Materialei Plane are infinitely diverse, for they reflect the creative imagination of the GMs who set their games there, as well as the giocatori whose heroes adventure there. They include magia-wasted desert planets and island-dotted water worlds, worlds where magia combines with advanced technology and others trapped in an endless Stone Age, worlds where the gods walk and places they have abandoned.

Beyond the Materialei

Beyond the Materialei Plane, the various planes of existence are realms of myth and mystery. They're not simply other worlds, but different qualities of being, formed and governed by spiritual and Elementale principles abstracted from the ordinary world.

Planar Travel

When adventurers travel into other planes of existence, they are undertaking a legendary journey across the thresholds of existence to a mythic destination where they strive to complete their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the Celestialee servants of a deity, or bargaining with an efreeti in its home city will be the subject of song and story for years to come.

Travel to the planes beyond the Materialei Plane can be accomplished in two ways: by casting a [[:Categoria:incantesimi|incantesimo]] or by using a planar portal.

''''incantesimi''''. A number of incantesimi allow direct or indirect access to other planes of existence. Plane shift and gate can transport adventurers directly to any other plane of existence, with different degrees of precision. Etherealness allows adventurers to enter the Ethereal Plane and travel from there to any of the planes it touches-such as the Elementale Planes. And the astral projection [[:Categoria:incantesimi|incantesimo]] lets adventurers project themselfi into the Astral Plane and travel to the Outer Planes.

''''Portals''''. A portal is a general term for a stationary interplanar connection that links a specific location on one plane to a specific location on another. Some portals are like doorways, a clear window, or a fog- shrouded passage, and simply stepping through it effects the interplanar travel. Others are locations- circles of standing stones, soaring towers, sailing ships, or even whole towns-that exist in multiple planes at once or flicker from one plane to another in turn. Some are vortices, typicalleato joining an Elementale Plane with a very similar location on the Materialei Plane, such as the heart of a volcano (leading to the Plane of Fuoco) or the depths of the ocean (to the Plane of Water).

Transitive Planes

The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly privilegioless realms that serve primarily as ways to travel from one plane to another. incantesimi such as etherealness and astral projection allow personaggi to enter these planes and traverse them to portata the planes beyond.

The Ethereal Plane is a misty, fog-bound dimension that is sometimes described as a great ocean. Its shores, called the Border Ethereal, overlap the Materialei Plane and the Inner Planes, so that every location on those planes has a corresponding location on the Ethereal Plane. Certain creatura can see into the Border Ethereal, and the see invisibility and true seeing [[:Categoria:incantesimi|incantesimo]] grant that ability. Some magiao effects also extend from the Materialei Plane into the Border Ethereal, particularly effects that use forza energy such as forzacage and wall of forza. The depths of the plane, the Deep Ethereal, are a region of swirling mists and colorful fogs.

The Astral Plane is the realm of thought and dream, where visitors travel as disembodied souls to portata the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of wcolpiree and gray streaking among motes of Luce resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.

Inner Planes

The Inner Planes surround and enfold the Materialei Plane and its echoes, providing the raw Elementale substance from which all the worlds were made. The four Elementale Planes - Air, Earth, Fuoco, and Water - form a Anello around the Materialei Plane, suspended within the churning Elementale Chaos.

At their innermost edges, where they are closest to the Materialei Plane (in a conceptual if not a literal geographical sense), the four Elementale Planes resemble a world in the Materialei Plane. The four elements mingle together as they do in the Materialei Plane, forming land, sea, and sky. Farther from the Materialei Plane, though, the Elementale Planes are both alien and hostile. Here, the elements exist in their purest form-great expanses of solid earth, blazing fuoco, crystal-clear water, and unsullied air. These regions are little-known, so when discussing the Plane of Fuoco, for example, a speaker usualleato means just the border region. At the farthest extents of the Inner Planes, the pure elements dissolve and bleed together into an unending tumult of clashing energies and colliding substance, the Elementale Chaos.

Outer Planes

If the Inner Planes are the raw matter and energy that makes up the multiverse, the Outer Planes are the direction, thought and purpose for such construction. Accordingly, many sages refer to the Outer Planes as divine planes, spiritual planes, or godly planes, for the Outer Planes are best known as the homes of deities.

When discussing anything to do with deities, the Linguaggio used must be highly metaphorical. Their actual homes are not literalleato "places" at all, but exemplify the idea that the Outer Planes are realms of thought and spirit. As with the Elementale Planes, one can imagine the perceptible part of the Outer Planes as a sort of border region, while extensive spiritual regions lie beyond ordinary sensory Punti Esperienza.

Even in those perceptible regions, appearances can be deceptive. Initialleato, many of the Outer Planes appear hospitable and familiar to natives of the Materialei Plane. But the landscape can change at the whims of the powerful forzas that live on the Outer Planes. The desires of the mighty forzas that dwell on these planes can remake them completely, effectively erasing and rebuilding existence itselfo to better fulfill their own needs.

Distance is a virtualleato meaningless concept on the Outer Planes. The perceptible regions of the planes often seem quite small, but they can also stretch on to what seems like infinity. It might be possible to take a guided tour of the Nine Hells, from the first layer to the ninth, in a single day-if the powers of the Hells desire it. Or it could take weeks for travelers to make a grueling trek across a single layer.

The most well-known Outer Planes are a group of sixteen planes that correspond to the eight allineamentos (excluding neutrality) and the shades of distinction between them.

Outer Planes

The planes with some element of good in their Natura are called the Upper Planes. Celestialee creatura such as angels and pegasi dwell in the Upper Planes. Planes with some element of evil are the Lower Planes. Fiends such as demons and devils dwell in the Lower Planes. A plane's Allineamento is its essence, and a personaggio whose Allineamento doesn't match the plane's experiences a profound sense of dissonance there. When a good Creatura visits Elysium, for example (a neutral good Upper Plane), it feels in tune with the plane, but an evil Creatura feels out of tune and more than a little uncomfortable.

Demiplanes

Demiplanes are small extradimensional spaces with their own unique rules. They are pieces of reality that don't seem to fit anywhere else. Demiplanes come into being by a variety of means. Some are created by incantesimi, such as demiplane, or generated at the desire of a powerful deity or other forza. They may exist naturalleato, as a fold of existing reality that has been pinched off from the rest of the multiverse, or as a baby universe growing in power. A given demiplane can be entered through a single point where it touches another plane. Theoreticalleato, a plane shift [[:Categoria:incantesimi|incantesimo]] can also carry travelers to a demiplane, but the proper frequency required for the tuning fork is extremely hard to acquire. The gate [[:Categoria:incantesimi|incantesimo]] is more reliable, assuming the caster knows of the demiplane.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.