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Bacchetta delle Meraviglie: differenze tra le versioni

Da D&D Next.
Reimport Treasure: Wand of Wonder (formattato)
 
m Admin ha spostato la pagina Bacchetta of Wonder a Bacchetta delle Meraviglie: Traduzione titolo italiano
 
(5 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
=== Wand of Wonder ===
=== Bacchetta of Wonder ===\n''Bacchetta, rare (requires attunement by a incantatore)''\n\nThis wand has 7 charges. While holding it, puoi use an azione to expend 1 of its charges and choose a bersaglio within 120 feet of you. The bersaglio can be a creatura, an object, or a point in space. Roll d100 and consult il seguente table to discover what happens.\n\nIf the effect causes you to cast a incantesimo from the wand, the incantesimo's save CD is 15. If the incantesimo normalleato has a gittata expressed in feet, its gittata becomes 120 feet if it isn't already.\n\nIf an effect covers an area, devi center the incantesimo on and include the bersaglio. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.\n\nThe wand regains 1d6+1 expended charges daily at dawn. Se expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.\n\n'''Table- Bacchetta of Wonder'''\n\n| d100  | Effect                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |\n|--------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 01-05  | You cast slow. 06-10 You cast faerie fuoco.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |\n| 11-15  | You are stordito until the start of your next turn, believing something awesome just happened. 16-20 You cast gust of wind.                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |\n| 21-25  | You cast detect thoughts on the bersaglio you chose. Se didn't bersaglio a creatura, you instead take 1d6 psichico danno.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  |\n| 26-30  | You cast stinking cloud.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |\n| 31-33  | Pesante rain falls in a 60-foot radius centered on the bersaglio. The area becomes lightly obscured. The rain falls until the start of your next turn.                                                                                                                                                                                                                                                                                                                                                                                                                                                        |\n| 34-36  | An animal appears in the unoccupied space nearest the bersaglio. The animal isn't under your control and acts as it normalleato would. Roll a d100 to determine which animal appears. On a 01-25, a rhinoceros appears; on a 26-50, an elephant appears; and on a 51-100, a rat appears.                                                                                                                                                                                                                                                                                                                      |\n| 37-46  | You cast fulmine bolt.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                |\n| 47-49  | A cloud of 600 overtagliad butterflies fills a 30-foot radius centered on the bersaglio. The area becomes heavily obscured. The butterflies remain for 10 minutes.                                                                                                                                                                                                                                                                                                                                                                                                                                            |\n| 50-53  | You enlarge the bersaglio as se had cast enlarge/reduce. If the bersaglio can't be affected by that incantesimo, or se didn't bersaglio a creatura, you become the bersaglio.                                                                                                                                                                                                                                                                                                                                                                                                                                      |\n| 54-58  | You cast darkness.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |\n| 59-62  | Grass grows on the ground in a 60-foot radius centered on the bersaglio. If grass is already there, it grows to ten times its normal taglia and remains overgrown for 1 minute.                                                                                                                                                                                                                                                                                                                                                                                                                              |\n| 63-65  | An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the bersaglio, and no larger than 10 feet in any dimension.                                                                                                                                                                                                                                                                                                                                                                                                                |\n| 66-69  | You shrink yourselfo as se had cast enlarge/reduce on yourselfo.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |\n| 70-79  | You cast fuocoball.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |\n| 80-84  | You cast invisibility on yourselfo.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |\n| 85-87  | Leaves grow from the bersaglio. Se chose a point in space as the bersaglio, leaves sprout from the creatura nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours.                                                                                                                                                                                                                                                                                                                                                                                          |\n| 88-90  | A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 contundente danno, and the total danno of the gems is divided equalleato among all creatura in the line.                                                                                                                                                                                                                                                                                                                                                                |\n| 91-95  | A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creatura in the area that can see must succeed on a CD 15 Costituzione tiro salvezza or become accecato for 1 minute. A creatura can repeat the tiro salvezza alla fine of each of its turns, ending the effect on itselfo on a success.                                                                                                                                                                                                                                                                            |\n| 96-97  | The bersaglio's skin turns bright blue for 1d10 days. Se chose a point in space, the creatura nearest to that point is affected.                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |\n| 98-100 | Se bersaglioed a creatura, it must make a CD 15 Costituzione tiro salvezza. Se didn't bersaglio a creatura, you become the bersaglio and must make the tiro salvezza. If the tiro salvezza fails by 5 or more, the bersaglio is instantly pietrificato. On any other failed save, the bersaglio is trattenuto and begins to turn to stone. While trattenuto in this way, the bersaglio must repeat the tiro salvezza alla fine of its next turn, becoming pietrificato on a failure or ending the effect on a success. The petrification lasts until the bersaglio is freed by the greater restoration incantesimo or similar magia. |\n|        |                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |\n\n{{Licenza|versione=5.1}}\n[[Categoria:Oggetti Magiai]]\n[[Categoria:SRD 5.1]]\n<!-- Originale: Wand of Wonder -->
''Wand, rare (requires attunement by a spellcaster)''


This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. The target can be a creature, an object, or a point in space. Roll d100 and consult the following table to discover what happens.
<!-- tradotto -->
 
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in feet, its range becomes 120 feet if it isn't already.
 
If an effect covers an area, you must center the spell on and include the target. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.
 
The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.
 
'''Table- Wand of Wonder'''
 
{| class="wikitable"
! d100
| Effect
! --------
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
! 01-05
| You cast slow. 06-10 You cast faerie fire.
! 11-15
| You are stunned until the start of your next turn, believing something awesome just happened. 16-20 You cast gust of wind.
! 21-25
| You cast detect thoughts on the target you chose. If you didn't target a creature, you instead take 1d6 psychic damage.
! 26-30
| You cast stinking cloud.
! 31-33
| Heavy rain falls in a 60-foot radius centered on the target. The area becomes lightly obscured. The rain falls until the start of your next turn.
! 34-36
| An animal appears in the unoccupied space nearest the target. The animal isn't under your control and acts as it normally would. Roll a d100 to determine which animal appears. On a 01-25, a rhinoceros appears; on a 26-50, an elephant appears; and on a 51-100, a rat appears.
! 37-46
| You cast lightning bolt.
! 47-49
| A cloud of 600 oversized butterflies fills a 30-foot radius centered on the target. The area becomes heavily obscured. The butterflies remain for 10 minutes.
! 50-53
| You enlarge the target as if you had cast enlarge/reduce. If the target can't be affected by that spell, or if you didn't target a creature, you become the target.
! 54-58
| You cast darkness.
! 59-62
| Grass grows on the ground in a 60-foot radius centered on the target. If grass is already there, it grows to ten times its normal size and remains overgrown for 1 minute.
! 63-65
| An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension.
! 66-69
| You shrink yourself as if you had cast enlarge/reduce on yourself.
! 70-79
| You cast fireball.
! 80-84
| You cast invisibility on yourself.
! 85-87
| Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours.
! 88-90
| A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 bludgeoning damage, and the total damage of the gems is divided equally among all creatures in the line.
! 91-95
| A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creature in the area that can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
! 96-97
| The target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.
! 98-100
| If you targeted a creature, it must make a DC 15 Constitution saving throw. If you didn't target a creature, you become the target and must make the saving throw. If the saving throw fails by 5 or more, the target is instantly petrified. On any other failed save, the target is restrained and begins to turn to stone. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the target is freed by the greater restoration spell or similar magic.
!
|
|}
 
{{Licenza|versione=5.1}}
[[Categoria:Oggetti Magici]]
[[Categoria:SRD 5.1]]

Versione attuale delle 00:15, 10 lug 2026

=== Bacchetta of Wonder ===\nBacchetta, rare (requires attunement by a incantatore)\n\nThis wand has 7 charges. While holding it, puoi use an azione to expend 1 of its charges and choose a bersaglio within 120 feet of you. The bersaglio can be a creatura, an object, or a point in space. Roll d100 and consult il seguente table to discover what happens.\n\nIf the effect causes you to cast a incantesimo from the wand, the incantesimo's save CD is 15. If the incantesimo normalleato has a gittata expressed in feet, its gittata becomes 120 feet if it isn't already.\n\nIf an effect covers an area, devi center the incantesimo on and include the bersaglio. If an effect has multiple possible subjects, the GM randomly determines which ones are affected.\n\nThe wand regains 1d6+1 expended charges daily at dawn. Se expend the wand's last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.\n\nTable- Bacchetta of Wonder\n\n| d100 | Effect |\n|--------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| 01-05 | You cast slow. 06-10 You cast faerie fuoco. |\n| 11-15 | You are stordito until the start of your next turn, believing something awesome just happened. 16-20 You cast gust of wind. |\n| 21-25 | You cast detect thoughts on the bersaglio you chose. Se didn't bersaglio a creatura, you instead take 1d6 psichico danno. |\n| 26-30 | You cast stinking cloud. |\n| 31-33 | Pesante rain falls in a 60-foot radius centered on the bersaglio. The area becomes lightly obscured. The rain falls until the start of your next turn. |\n| 34-36 | An animal appears in the unoccupied space nearest the bersaglio. The animal isn't under your control and acts as it normalleato would. Roll a d100 to determine which animal appears. On a 01-25, a rhinoceros appears; on a 26-50, an elephant appears; and on a 51-100, a rat appears. |\n| 37-46 | You cast fulmine bolt. |\n| 47-49 | A cloud of 600 overtagliad butterflies fills a 30-foot radius centered on the bersaglio. The area becomes heavily obscured. The butterflies remain for 10 minutes. |\n| 50-53 | You enlarge the bersaglio as se had cast enlarge/reduce. If the bersaglio can't be affected by that incantesimo, or se didn't bersaglio a creatura, you become the bersaglio. |\n| 54-58 | You cast darkness. |\n| 59-62 | Grass grows on the ground in a 60-foot radius centered on the bersaglio. If grass is already there, it grows to ten times its normal taglia and remains overgrown for 1 minute. |\n| 63-65 | An object of the GM's choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet of the bersaglio, and no larger than 10 feet in any dimension. |\n| 66-69 | You shrink yourselfo as se had cast enlarge/reduce on yourselfo. |\n| 70-79 | You cast fuocoball. |\n| 80-84 | You cast invisibility on yourselfo. |\n| 85-87 | Leaves grow from the bersaglio. Se chose a point in space as the bersaglio, leaves sprout from the creatura nearest to that point. Unless they are picked off, the leaves turn brown and fall off after 24 hours. |\n| 88-90 | A stream of 1d4 × 10 gems, each worth 1 gp, shoots from the wand's tip in a line 30 feet long and 5 feet wide. Each gem deals 1 contundente danno, and the total danno of the gems is divided equalleato among all creatura in the line. |\n| 91-95 | A burst of colorful shimmering light extends from you in a 30-foot radius. You and each creatura in the area that can see must succeed on a CD 15 Costituzione tiro salvezza or become accecato for 1 minute. A creatura can repeat the tiro salvezza alla fine of each of its turns, ending the effect on itselfo on a success. |\n| 96-97 | The bersaglio's skin turns bright blue for 1d10 days. Se chose a point in space, the creatura nearest to that point is affected. |\n| 98-100 | Se bersaglioed a creatura, it must make a CD 15 Costituzione tiro salvezza. Se didn't bersaglio a creatura, you become the bersaglio and must make the tiro salvezza. If the tiro salvezza fails by 5 or more, the bersaglio is instantly pietrificato. On any other failed save, the bersaglio is trattenuto and begins to turn to stone. While trattenuto in this way, the bersaglio must repeat the tiro salvezza alla fine of its next turn, becoming pietrificato on a failure or ending the effect on a success. The petrification lasts until the bersaglio is freed by the greater restoration incantesimo or similar magia. |\n| | |\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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