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=== Hunter's Mark ===


*1°-level Divinazione*
''1st-level divination''


'''Tempo di Lancio:''' 1 bonus azione
**Casting Time:** 1 bonus action


'''Gittata:''' 90 metri
**Range:** 90 feet


'''Componenti:''' V
**Components:** V


'''Durata:''' concentrazione, up to 1 ora
**Duration:** Concentration, up to 1 hour


You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have vantaggio on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 punti ferita before this spell ends, you can use a bonus azione on a subsequent turn of yours to mark a new creature.
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.


*'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 3rd or 4th level, you can maintain your concentrazione on the spell for up to 8 ore. When you use a slot incantesimo of 5th level or higher, you can maintain your concentrazione on the spell for up to 24 ore.
'''At Higher Levels'''. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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Versione attuale delle 00:13, 10 lug 2026

Hunter's Mark

1st-level divination

    • Casting Time:** 1 bonus action
    • Range:** 90 feet
    • Components:** V
    • Duration:** Concentration, up to 1 hour

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.