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=== Wall of Thorns ===


*6°-level Coniurazione*
''6th-level conjuration''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 120 metri
**Range:** 120 feet


'''Componenti:''' V, S, M (a handful of thorns)
**Components:** V, S, M (a handful of thorns)


'''Durata:''' concentrazione, up to 10 minuti
**Duration:** Concentration, up to 10 minutes


You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 metri long, 10 metri high, and 5 metri thick or a circle that has a 20-foot diameter and is up to 20 metri high and 5 metri thick. The wall blocks line of sight.
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.


When the wall appears, each creature within its area must make a Dexterity tiro salvezza. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.


A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 metri of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity tiro salvezza. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.


'''*At Higher Levels'''*. When you cast this spell using a slot incantesimo of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
'''At Higher Levels'''. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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[[Categoria:Incantesimi]]
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Versione attuale delle 00:13, 10 lug 2026

Wall of Thorns

6th-level conjuration

    • Casting Time:** 1 action
    • Range:** 120 feet
    • Components:** V, S, M (a handful of thorns)
    • Duration:** Concentration, up to 10 minutes

You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.

When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.

A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.