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Import bulk SRD 5.1 IT Etichetta: Rimosso redirect |
Popolata da SRD 5.1 IT - Spells |
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| (3 versioni intermedie di un altro utente non mostrate) | |||
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=== Wall of Thorns === | |||
''' | ''6th-level conjuration'' | ||
**Casting Time:** 1 action | |||
**Range:** 120 feet | |||
**Components:** V, S, M (a handful of thorns) | |||
**Duration:** Concentration, up to 10 minutes | |||
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. | |||
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save. | |||
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one. | |||
'''At Higher Levels'''. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th. | |||
{{Licenza|versione=5.1}} | |||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria: | [[Categoria:SRD 5.1]] | ||
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Versione attuale delle 00:13, 10 lug 2026
Wall of Thorns
6th-level conjuration
- Casting Time:** 1 action
- Range:** 120 feet
- Components:** V, S, M (a handful of thorns)
- Duration:** Concentration, up to 10 minutes
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.