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Reimport Monsters: Spy (formattato)
 
m Admin ha spostato la pagina Spy a Spia: Traduzione titolo italiano
 
(4 versioni intermedie di 2 utenti non mostrate)
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=== Spy ===
=== Spy ===\n''Media umanoide (qualsiasi razza), qualsiasi allineamento''\n\n'''Classe Armatura''' 12\n\n'''Punti Ferita''' 27 (6d8)\n\n'''Velocità''' 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 10 (+0)\n| 15 (+2)\n| 10 (+0)\n| 12 (+1)\n| 14 (+2)\n| 16 (+3)\n|}\n\n'''Abilità''' Inganno +5, Intuizione +4, Investigation +5, Percezione +6, Persuasion +5, Sleight of Hand +4, Furtività +4\n\n'''Sensi''' Percezione passiva 16\n\n'''Linguaggi''' any two languages\n\n'''Grado di Sfida''' 1 (200 PE)\n\n'''''''''Cunning Action'''''''''. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.\n\n'''''''''Sneak Attacco (1/Turn)'''''''''. The spy deals an extra 7 (2d6) danni when it hits a target with a arma attack and has vantaggio on the attack roll, or when the target is within 1,5 m of an ally of the spy that isn't incapacitated and the spy doesn't have svantaggio on the attack roll.\n\n###### Azioni\n\n'''''''''Multiattacco'''''''''. The spy makes two melee attacks.\n\n'''''''''Shortsword'''''''''. ''Attacco con Arma da Mischia:'' +4 per colpire, portata 1,5 m, un bersaglio. ''Hit:'' 5 (1d6 + 2) perforanti danni.\n\n'''''''''Hand Crossbow'''''''''. ''Attacco con Arma a Distanza:'' +4 per colpire, gittata 30/36,6 m, un bersaglio. ''Hit:'' 5 (1d6 + 2) perforanti danni.\n\nRulers, nobles, merchants, guildmasters, and other wealthy individuals use '''spies''' to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.\n\n{{Licenza|versione=5.1}}\n[[Categoria:Mostri]]\n[[Categoria:SRD 5.1]]
''Medium humanoid (any race), any alignment''
<!-- Tradotto AI 2026-07-03 -->
 
'''Armor Class''' 12
 
'''Hit Points''' 27 (6d8)
 
'''Speed''' 30 ft.
 
{| class="wikitable"
! STR
| DEX
| CON
| INT
| WIS
| CHA
! ---------
| ---------
| ---------
| ---------
| ---------
| ---------
! 10 (+0)
| 15 (+2)
| 10 (+0)
| 12 (+1)
| 14 (+2)
| 16 (+3)
|}
 
'''Skills''' Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
 
'''Senses''' passive Perception 16
 
'''Languages''' any two languages
 
'''Challenge''' 1 (200 XP)
 
****'''Cunning Action'''**'''. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
 
'''**'''Sneak Attack (1/Turn)'''**'''. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
 
###### Actions
 
'''**'''Multiattack'''**'''. The spy makes two melee attacks.
 
'''**'''Shortsword'''**'''. ''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6 + 2) piercing damage.
 
'''**'''Hand Crossbow'''****. ''Ranged Weapon Attack:'' +4 to hit, range 30/120 ft., one target. ''Hit:'' 5 (1d6 + 2) piercing damage.
 
Rulers, nobles, merchants, guildmasters, and other wealthy individuals use '''spies''' to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
 
{{Licenza|versione=5.1}}
[[Categoria:Mostri]]
[[Categoria:SRD 5.1]]

Versione attuale delle 00:12, 10 lug 2026

=== Spy ===\nMedia umanoide (qualsiasi razza), qualsiasi allineamento\n\nClasse Armatura 12\n\nPunti Ferita 27 (6d8)\n\nVelocità 9,1 m\n\n{| class="wikitable"\n! FOR\n| DES\n| COS\n| INT\n| SAG\n| CAR\n! ---------\n| ---------\n| ---------\n| ---------\n| ---------\n| ---------\n! 10 (+0)\n| 15 (+2)\n| 10 (+0)\n| 12 (+1)\n| 14 (+2)\n| 16 (+3)\n|}\n\nAbilità Inganno +5, Intuizione +4, Investigation +5, Percezione +6, Persuasion +5, Sleight of Hand +4, Furtività +4\n\nSensi Percezione passiva 16\n\nLinguaggi any two languages\n\nGrado di Sfida 1 (200 PE)\n\n''''Cunning Action''''. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.\n\n''''Sneak Attacco (1/Turn)''''. The spy deals an extra 7 (2d6) danni when it hits a target with a arma attack and has vantaggio on the attack roll, or when the target is within 1,5 m of an ally of the spy that isn't incapacitated and the spy doesn't have svantaggio on the attack roll.\n\n###### Azioni\n\n''''Multiattacco''''. The spy makes two melee attacks.\n\n''''Shortsword''''. Attacco con Arma da Mischia: +4 per colpire, portata 1,5 m, un bersaglio. Hit: 5 (1d6 + 2) perforanti danni.\n\n''''Hand Crossbow''''. Attacco con Arma a Distanza: +4 per colpire, gittata 30/36,6 m, un bersaglio. Hit: 5 (1d6 + 2) perforanti danni.\n\nRulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.\n\n

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.

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