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=== Light ===


*Evocazione cantrip*
''Evocation cantrip''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' Contatto
**Range:** Touch


'''Componenti:''' V, M (a firefly or phosphorescent moss)
**Components:** V, M (a firefly or phosphorescent moss)


'''Durata:''' 1 ora
**Duration:** 1 hour


You Contatto one object that is no larger than 10 metri in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 metri. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an azione.
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.


If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity tiro salvezza to avoid the spell.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


<!-- Import bulk SRD 5.1 spells -->
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
<!-- SRD: Spells_batch2 -->

Versione attuale delle 00:08, 10 lug 2026

Light

Evocation cantrip

    • Casting Time:** 1 action
    • Range:** Touch
    • Components:** V, M (a firefly or phosphorescent moss)
    • Duration:** 1 hour

You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.

If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.