Vai al contenuto

Levita: differenze tra le versioni

Da D&D Next.
Import SRD 5.1 bulk
Popolata da SRD 5.1 IT - Spells_batch2
 
(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
=== Levitate ===


*2°-level Trasmutazione*
''2nd-level transmutation''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 60 metri
**Range:** 60 feet


'''Componenti:''' V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
**Components:** V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)


'''Durata:''' concentrazione, up to 10 minuti
**Duration:** Concentration, up to 10 minutes


One creature or loose object of your choice that you can see within range rises vertically, up to 20 metri, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution tiro salvezza is unaffected.
One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.


The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 metri in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your azione to move the target, which must remain within the spell's range.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.


When the spell ends, the target floats gently to the ground if it is still aloft.
When the spell ends, the target floats gently to the ground if it is still aloft.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


<!-- Import bulk SRD 5.1 spells -->
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
<!-- SRD: Spells_batch2 -->

Versione attuale delle 00:08, 10 lug 2026

Levitate

2nd-level transmutation

    • Casting Time:** 1 action
    • Range:** 60 feet
    • Components:** V, S, M (either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end)
    • Duration:** Concentration, up to 10 minutes

One creature or loose object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.

When the spell ends, the target floats gently to the ground if it is still aloft.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.