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Guardiano della Fede: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1
Popolata da SRD 5.1 IT - Spells_batch2
 
(2 versioni intermedie di un altro utente non mostrate)
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=== Guardian of Faith ===


*4°-level Coniurazione*
''4th-level conjuration''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 30 metri
**Range:** 30 feet


'''Componenti:''' V
**Components:** V


'''Durata:''' 8 ore
**Duration:** 8 hours


A large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.
A large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.


Any creature hostile to you that moves to a space within 10 metri of the guardian for the first time on a turn must succeed on a Dexterity tiro salvezza. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has delat a total of 60 damage.
Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has delat a total of 60 damage.


[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
{{Licenza|versione=5.1}}
{{Licenza|versione=5.1}}


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[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 00:08, 10 lug 2026

Guardian of Faith

4th-level conjuration

    • Casting Time:** 1 action
    • Range:** 30 feet
    • Components:** V
    • Duration:** 8 hours

A large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

Any creature hostile to you that moves to a space within 10 feet of the guardian for the first time on a turn must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has delat a total of 60 damage.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.