Confusione: differenze tra le versioni
Traduzione AI: Confusion -> Confusione Etichetta: Sostituito |
Popolata da SRD 5.1 IT - Spells_batch1 |
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| (3 versioni intermedie di 2 utenti non mostrate) | |||
| Riga 1: | Riga 1: | ||
=== Confusion === | |||
''4th-level enchantment'' | |||
**Casting Time:** 1 action | |||
**Range:** 90 feet | |||
**Components:** V, S, M (three nut shells) | |||
**Duration:** Concentration, up to 1 minute | |||
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. | |||
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn. | |||
**Table- Confusion Behavior** | |||
| d10 | Behavior | |||
| ------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |||
| 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. | |||
| 2-6 | The creature doesn't move or take actions this turn. | |||
| 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | |||
| 9-10 | The creature can act and move normally. | |||
| | | |||
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target. | |||
'''At Higher Levels'''. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th. | |||
{{Licenza|versione=5.1}} | {{Licenza|versione=5.1}} | ||
[[Categoria:Incantesimi]] | [[Categoria:Incantesimi]] | ||
[[Categoria:SRD 5.1]] | [[Categoria:SRD 5.1]] | ||
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Versione attuale delle 00:07, 10 lug 2026
Confusion
4th-level enchantment
- Casting Time:** 1 action
- Range:** 90 feet
- Components:** V, S, M (three nut shells)
- Duration:** Concentration, up to 1 minute
This spell assaults and twists creatures' minds, spawning delusions and provoking uncontrolled action. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it.
An affected target can't take reactions and must roll a d10 at the start of each of its turns to determine its behavior for that turn.
- Table- Confusion Behavior**
| d10 | Behavior | ------|------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | 1 | The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn't take an action this turn. | 2-6 | The creature doesn't move or take actions this turn. | 7-8 | The creature uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the creature does nothing this turn. | 9-10 | The creature can act and move normally. | |
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.