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Ammaliare Persona: differenze tra le versioni

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=== Charm Person ===


*1°-level Ammaliamento*
''1st-level enchantment''


'''Tempo di Lancio:''' 1 azione
**Casting Time:** 1 action


'''Gittata:''' 30 metri
**Range:** 30 feet


'''Componenti:''' V, S
**Components:** V, S


'''Durata:''' 1 ora
**Duration:** 1 hour


You attempt to charm a humanoid you can see within range. It must make a Wisdom tiro salvezza, and does so with vantaggio if you or your companions are fighting it. If it fails the tiro salvezza, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.


*'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 metri of each other when you target them.
'''At Higher Levels'''. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.


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[[Categoria:Incantesimi]]
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[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 23:54, 9 lug 2026

Charm Person

1st-level enchantment

    • Casting Time:** 1 action
    • Range:** 30 feet
    • Components:** V, S
    • Duration:** 1 hour

You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

D&D Next Wiki — Questo contenuto è basato sul System Reference Document 5.1 di Wizards of the Coast LLC, disponibile sotto licenza Creative Commons Attribution 4.0 International.