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Freezing Sphere: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1
Pubblicato da SRD 5.1
 
(3 versioni intermedie di un altro utente non mostrate)
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== Freezing Sphere ==


*6°-level Evocazione*
''6th-level evocation''


'''Tempo di Lancio:''' 1 azione
'''Casting Time:''' 1 action


'''Gittata:''' 300 metri
'''Range:''' 300 feet


'''Componenti:''' V, S, M (a small crystal sphere)
'''Components:''' V, S, M (a small crystal sphere)


'''Durata:''' Istantanea
'''Duration:''' Instantaneous


A frigid globe of freddo energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot radius sphere. Each creature within the area must make a Constitution tiro salvezza. On a failed save, a creature takes 10d6 freddo damage. On a successful save, it takes half as much damage.
A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.


If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 metri square. This ice lasts for 1 minuto. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an azione to make a Strength check against your spell save DC to break free.
If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.


You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the Contatto, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 metri) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minuto, if the globe hasn't already shattered, it explodes.
You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.


*'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
'''''At Higher Levels'''''. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 Incantesimi -->

Versione attuale delle 23:52, 9 lug 2026

Freezing Sphere

6th-level evocation

Casting Time: 1 action

Range: 300 feet

Components: V, S, M (a small crystal sphere)

Duration: Instantaneous

A frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 cold damage. On a successful save, it takes half as much damage.

If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.

You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.