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Flaming Sphere: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1
Pubblicato da SRD 5.1
 
(3 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
== Flaming Sphere ==


*2°-level Coniurazione*
''2nd-level conjuration''


'''Tempo di Lancio:''' 1 azione
'''Casting Time:''' 1 action


'''Gittata:''' 60 metri
'''Range:''' 60 feet


'''Componenti:''' V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)
'''Components:''' V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)


'''Durata:''' concentrazione, up to 1 minuto
'''Duration:''' Concentration, up to 1 minute


A 5-foot diameter sphere of fuoco appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 metri of the sphere must make a Dexterity tiro salvezza. The creature takes 2d6 fuoco damage on a failed save, or half as much damage on a successful one.
A 5-foot diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.


As a bonus azione, you can move the sphere up to 30 metri. If you ram the sphere into a creature, that creature must make the tiro salvezza against the sphere's damage, and the sphere stops moving this turn.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.


When you move the sphere, you can direct it over barriers up to 5 metri tall and jump it across pits up to 10 metri wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 metri.
When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.


*'''At Higher Levels'''*. When you cast this spell using a slot incantesimo of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.
'''''At Higher Levels'''''. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 Incantesimi -->

Versione attuale delle 23:52, 9 lug 2026

Flaming Sphere

2nd-level conjuration

Casting Time: 1 action

Range: 60 feet

Components: V, S, M (a bit of tallow, a pinch of brimstone, and a dusting of powdered iron)

Duration: Concentration, up to 1 minute

A 5-foot diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one.

As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere's damage, and the sphere stops moving this turn.

When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.