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Dominate Beast: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1 IT
Etichetta: Rimosso redirect
Pubblicato da SRD 5.1
 
(3 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
*4° livello - Ammaliamento*
== Dominate Beast ==


'''Tempo di Lancio:''' 1 azione
''4th-level enchantment''


'''Gittata:''' 18 metri
'''Casting Time:''' 1 action


'''Componenti:''' V, S
'''Range:''' 60 feet


'''Durata:''' concentrazione, fino a 1 minuto
'''Components:''' V, S


Tenti di ammaliare una bestia che puoi vedere entro gittata. Deve superare un tiro salvezza su Saggezza o essere ammaliata da te per la durata. Se tu o creature amiche la state combattendo, ha vantaggio sul tiro salvezza.
'''Duration:''' Concentration, up to 1 minute


Finché la bestia è ammaliata, hai un collegamento telepatico con lei fintanto che siete sullo stesso piano di esistenza. Puoi usare questo collegamento telepatico per impartire comandi alla creatura mentre sei cosciente (senza richiedere un'azione), che lei fa del suo meglio per eseguire. Puoi specificare una linea d'azione semplice e generale, come "Attacca quella creatura", "Corri laggiù" o "Recupera quell'oggetto". Se la creatura completa l'ordine e non riceve ulteriori istruzioni da te, si difende e preserva se stessa al meglio delle sue capacità.
You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.


Puoi usare la tua azione per ottenere il controllo totale e preciso del bersaglio. Fino alla fine del tuo turno successivo, la creatura compie solo le azioni che scegli e non fa nulla che tu non le permetta di fare. Durante questo periodo, puoi anche far usare alla creatura una reazione, ma ciò richiede che tu usi la tua reazione.
While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.


Ogni volta che il bersaglio subisce danni, effettua un nuovo tiro salvezza su Saggezza contro l'incantesimo. Se il tiro salvezza riesce, l'incantesimo termina.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.


*'''A Livelli Superiori'''*. Quando lanci questo incantesimo con uno slot incantesimo di 5° livello, la durata è concentrazione, fino a 10 minuti. Quando usi uno slot incantesimo di 6° livello, la durata è concentrazione, fino a 1 ora. Quando usi uno slot incantesimo di 7° livello o superiore, la durata è concentrazione, fino a 8 ore.
Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.
 
'''''At Higher Levels'''''. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}

Versione attuale delle 23:49, 9 lug 2026

Dominate Beast

4th-level enchantment

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the beast is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.

You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. During this time, you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.

Each time the target takes damage, it makes a new Wisdom saving throw against the spell. If the saving throw succeeds, the spell ends.

At Higher Levels. When you cast this spell with a 5th-level spell slot, the duration is concentration, up to 10 minutes. When you use a 6th-level spell slot, the duration is concentration, up to 1 hour. When you use a spell slot of 7th level or higher, the duration is concentration, up to 8 hours.