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Dispel Evil and Good: differenze tra le versioni

Da D&D Next.
Redirect a Dissolvere Male e Bene
Etichetta: Nuovo reindirizzamento
Pubblicato da SRD 5.1
 
(4 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
#RINVIA [[Dissolvere Male e Bene]]
== Dispel Evil and Good ==
 
''5th-level abjuration''
 
'''Casting Time:''' 1 action
 
'''Range:''' Self
 
'''Components:''' V, S, M (holy water or powdered silver and iron)
 
'''Duration:''' Concentration, up to 1 minute
 
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
 
You can end the spell early by using either of the following special functions.
 
'''''Break Enchantment'''''. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
 
'''''Dismissal'''''. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
 
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]

Versione attuale delle 23:49, 9 lug 2026

Dispel Evil and Good

5th-level abjuration

Casting Time: 1 action

Range: Self

Components: V, S, M (holy water or powdered silver and iron)

Duration: Concentration, up to 1 minute

Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.

You can end the spell early by using either of the following special functions.

Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.

Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn't there already). If they aren't on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.