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Commune with Nature: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1
Pubblicato da SRD 5.1
 
(2 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
== Commune with Nature ==


*5°-level Divinazione (ritual)*
''5th-level divination (ritual)''


'''Tempo di Lancio:''' 1 minuto
'''Casting Time:''' 1 minute


'''Gittata:''' Se Stessi
'''Range:''' Self


'''Componenti:''' V, S
'''Components:''' V, S


'''Durata:''' Istantanea
'''Duration:''' Instantaneous


You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 metri. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.


You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:


* terrain and bodies of water
- terrain and bodies of water
* prevalent plants, minerals, animals, or peoples
- prevalent plants, minerals, animals, or peoples
* powerful celestials, fey, fiends, elementals, or undead
- powerful celestials, fey, fiends, elementals, or undead
* influence from other planes of existence
- influence from other planes of existence
* buildings
- buildings


For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 Incantesimi -->

Versione attuale delle 23:48, 9 lug 2026

Commune with Nature

5th-level divination (ritual)

Casting Time: 1 minute

Range: Self

Components: V, S

Duration: Instantaneous

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

- terrain and bodies of water - prevalent plants, minerals, animals, or peoples - powerful celestials, fey, fiends, elementals, or undead - influence from other planes of existence - buildings

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.