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Commune with Nature: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1 IT
Etichetta: Rimosso redirect
Pubblicato da SRD 5.1
 
(3 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
*5° livello - Divinazione (rituale)*
== Commune with Nature ==


'''Tempo di Lancio:''' 1 minuto
''5th-level divination (ritual)''


'''Gittata:''' Personale
'''Casting Time:''' 1 minute


'''Componenti:''' V, S
'''Range:''' Self


'''Durata:''' Istantanea
'''Components:''' V, S


Entri brevemente in sintonia con la natura e acquisisci conoscenza del territorio circostante. All'aperto, l'incantesimo ti fornisce conoscenza del terreno entro 4,5 km da te. In caverne e altri ambienti naturali sotterranei, il raggio è limitato a 300 metri. L'incantesimo non funziona dove la natura è stata sostituita da costruzioni, come in dungeon e città.
'''Duration:''' Instantaneous


Ottieni istantaneamente conoscenza di fino a tre fatti a tua scelta riguardanti uno qualsiasi dei seguenti soggetti, in relazione all'area:
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.


* terreno e specchi d'acqua
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
* piante, minerali, animali o popoli prevalenti
* potenti celestiali, fatati, fiere, elementali o non morti
* influenza da altri piani di esistenza
* edifici


Ad esempio, potresti determinare la posizione di potenti non morti nell'area, la posizione di fonti principali di acqua potabile sicura e la posizione di qualsiasi città vicina.
- terrain and bodies of water
- prevalent plants, minerals, animals, or peoples
- powerful celestials, fey, fiends, elementals, or undead
- influence from other planes of existence
- buildings
 
For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}

Versione attuale delle 23:48, 9 lug 2026

Commune with Nature

5th-level divination (ritual)

Casting Time: 1 minute

Range: Self

Components: V, S

Duration: Instantaneous

You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in dungeons and towns.

You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:

- terrain and bodies of water - prevalent plants, minerals, animals, or peoples - powerful celestials, fey, fiends, elementals, or undead - influence from other planes of existence - buildings

For example, you could determine the location of powerful undead in the area, the location of major sources of safe drinking water, and the location of any nearby towns.