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True Resurrection: differenze tra le versioni

Da D&D Next.
Traduzione incantesimi: True Resurrection
Pubblicato da SRD 5.1
 
(4 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
=== True Resurrection ===
== True Resurrection ==
 
''9th-level necromancy''
''9th-level necromancy''


Riga 6: Riga 7:
'''Range:''' Touch
'''Range:''' Touch


'''Componenti:''' V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)
'''Components:''' V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)


'''Duration:''' Instantaneous
'''Duration:''' Instantaneous
Riga 16: Riga 17:
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.
The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.


{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
<!-- Originale: True Resurrection -->

Versione attuale delle 23:48, 9 lug 2026

True Resurrection

9th-level necromancy

Casting Time: 1 hour

Range: Touch

Components: V, S, M (a sprinkle of holy water and diamonds worth at least 25,000 gp, which the spell consumes)

Duration: Instantaneous

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all its hit points.

This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was undead, it is restored to its non-undead form.

The spell can even provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.