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Meld into Stone: differenze tra le versioni

Da D&D Next.
Nessun oggetto della modifica
Pubblicato da SRD 5.1
 
(4 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
### Fondersi nella Pietra
== Meld into Stone ==


*3° livello, Trasmutazione*
''3rd-level transmutation (ritual)''


'''Tempo di Lancio:''' 1 azione
'''Casting Time:''' 1 action


'''Gittata:''' Contatto
'''Range:''' Touch


'''Componenti:''' V, S
'''Components:''' V, S


'''Durata:''' 8 ore
'''Duration:''' 8 hours


Tu step into a stone object or surface large enough to fully contain your corpo, melding yourself and all the equipment you carry with the stone per la durata. Using your movement, you step into the stone at a point puoi touch. Nothing of your presence remains visibile or otherwise detectable by nonmagical sensi.
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.


While merged with the stone, puoi't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made con svantaggio. Tu remain aware of the passage of time and can cast spells on yourself while merged in the stone. Puoi use your movement to leave the stone where you entered it, which termina the spell. Tu otherwise can't move.
While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.


Minor physical damage to the stone doesn't danno you, but its partial destruction or a change in its shape (to the extent that you no longer fit entro it) expels you and deals 6d6 danni contundenti to you. The stone's complete destruction (or Trasmutazione into a different substance) expels you and deals 50 danni contundenti to you. If expelled, you fall prone in an unoccupied spazio closest to where you first entered.
Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.


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{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]

Versione attuale delle 23:48, 9 lug 2026

Meld into Stone

3rd-level transmutation (ritual)

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: 8 hours

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.