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Meld into Stone: differenze tra le versioni

Da D&D Next.
Traduzione italiana batch 7
Pubblicato da SRD 5.1
 
(6 versioni intermedie di 2 utenti non mostrate)
Riga 1: Riga 1:
=== Meld into Stone ===
== Meld into Stone ==
*3° livello, Trasmutazione (rituale)*


'''Tempo di Lancio:''' 1 azione
''3rd-level transmutation (ritual)''


'''Gittata:''' Contatto
'''Casting Time:''' 1 action


'''Componenti:''' V, S
'''Range:''' Touch


'''Durata:''' 8 ore
'''Components:''' V, S


Tu step in a pietra oggetto or superficie large enough to fully contain tuo body, melding yourself and tutti the equipment tu carry with the pietra for the durata. Using tuo movimento, tu step in the pietra at a punto tu can touch. Nothing of tuo presence remains visible or altrimenti detectable by non magico senses.
'''Duration:''' 8 hours


While merged with the pietra, tu can't see what occurs fuori it, and qualsiasi Saggezza (Percezione) checks tu make to hear sounds fuori it are made with svantaggio. Tu remain aware of the passage of time and can cast spells on yourself mentre merged in the pietra. Tu can use tuo movimento to leave the pietra where tu entered it, which termina l'incantesimo. Tu altrimenti can't muovere.
You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.


Minor physical danno to the pietra doesn't harm tu, but its partial destruction or a change in its shape (to the extent that tu no longer fit entro it) expels tu and infligge 6d6 danni contundenti to tu. The pietra's complete destruction (or transmutation in a different substance) expels tu and infligge 50 danni contundenti to tu. If expelled, tu fall prono in an unoccupied spazio closest to where tu first entered.
While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.
 
Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.


{{Licenza|versione=5.1}}
[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD 5.1]]
[[Categoria:SRD 5.1]]
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Versione attuale delle 23:48, 9 lug 2026

Meld into Stone

3rd-level transmutation (ritual)

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: 8 hours

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

While merged with the stone, you can't see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can't move.

Minor physical damage to the stone doesn't harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone's complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.