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Irresistible Dance: differenze tra le versioni

Da D&D Next.
Import bulk SRD 5.1
Pubblicato da SRD 5.1
 
(2 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
== Irresistible Dance ==


*6°-level Ammaliamento*
''6th-level enchantment''


'''Tempo di Lancio:''' 1 azione
'''Casting Time:''' 1 action


'''Gittata:''' 30 metri
'''Range:''' 30 feet


'''Componenti:''' V
'''Components:''' V


'''Durata:''' concentrazione, up to 1 minuto
'''Duration:''' Concentration, up to 1 minute


Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its metri, and capering for the duration. Creatures that can't be charmed are immune to this spell.
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell.


A dancing creature must use all its movement to dance without leaving its space and has svantaggio on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have vantaggio on attack rolls against it. As an azione, a dancing creature makes a Wisdom tiro salvezza to regain control of itself. On a successful save, the spell ends.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 Incantesimi -->

Versione attuale delle 23:48, 9 lug 2026

Irresistible Dance

6th-level enchantment

Casting Time: 1 action

Range: 30 feet

Components: V

Duration: Concentration, up to 1 minute

Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell.

A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.