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Chill Touch: differenze tra le versioni

Da D&D Next.
Import SRD 5.1 bulk
Pubblicato da SRD 5.1
 
(2 versioni intermedie di un altro utente non mostrate)
Riga 1: Riga 1:
== Chill Touch ==


*Necromanzia cantrip*
''Necromancy cantrip''


'''Tempo di Lancio:''' 1 azione
'''Casting Time:''' 1 action


'''Gittata:''' 120 metri
'''Range:''' 120 feet


'''Componenti:''' V, S
'''Components:''' V, S


'''Durata:''' 1 round
'''Duration:''' 1 round


You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain punti ferita until the start of your next turn. Until then, the hand clings to the target.
You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.


If you hit an undead target, it also has svantaggio on attack rolls against you until the end of your next turn.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.


This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import bulk SRD 5.1 spells -->

Versione attuale delle 23:48, 9 lug 2026

Chill Touch

Necromancy cantrip

Casting Time: 1 action

Range: 120 feet

Components: V, S

Duration: 1 round

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).