Vai al contenuto

Calm Emotions: differenze tra le versioni

Da D&D Next.
Import SRD 5.1
Pubblicato da SRD 5.1
 
(Una versione intermedia di un altro utente non mostrate)
Riga 1: Riga 1:
== Calm Emotions ==


*2°-level Ammaliamento*
''2nd-level enchantment''


'''Tempo di Lancio:''' 1 azione
'''Casting Time:''' 1 action


'''Gittata:''' 60 metri
'''Range:''' 60 feet


'''Componenti:''' V, S
'''Components:''' V, S


'''Durata:''' concentrazione, up to 1 minuto
'''Duration:''' Concentration, up to 1 minute


You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma tiro salvezza; a creature can choose to fail this tiro salvezza if it wishes. If a creature fails its tiro salvezza, choose one of the following two effects.
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.


You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Riga 17: Riga 18:


[[Categoria:Incantesimi]]
[[Categoria:Incantesimi]]
[[Categoria:SRD_5.1]]
[[Categoria:SRD 5.1]]
{{Licenza|versione=5.1}}
 
<!-- Import SRD 5.1 bulk spells -->

Versione attuale delle 23:48, 9 lug 2026

Calm Emotions

2nd-level enchantment

Casting Time: 1 action

Range: 60 feet

Components: V, S

Duration: Concentration, up to 1 minute

You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.

You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.