Calm Emotions: differenze tra le versioni
Redirect a Calmare Emozioni Etichetta: Nuovo reindirizzamento |
Pubblicato da SRD 5.1 |
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| (5 versioni intermedie di un altro utente non mostrate) | |||
| Riga 1: | Riga 1: | ||
== Calm Emotions == | |||
''2nd-level enchantment'' | |||
'''Casting Time:''' 1 action | |||
'''Range:''' 60 feet | |||
'''Components:''' V, S | |||
'''Duration:''' Concentration, up to 1 minute | |||
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. | |||
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. | |||
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise. | |||
[[Categoria:Incantesimi]] | |||
[[Categoria:SRD 5.1]] | |||
Versione attuale delle 23:48, 9 lug 2026
Calm Emotions
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.